The Blender Foundation has released the first Release Candidate of Blender 2.68. Check out the release logs (very much work in progress still), download a copy and submit any bugs that you may find.
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40 Comments
I downloaded win64 and win32, but it is 2.67b both :(
it probably shows 2.67.1 r57908 because it's rc, it will get 2.68 once it's final
I didnt see multiview or Ubershader :) I cant wait full release :) But I will test RC1 meanwhile.
Looks very very good. It's still beyond frustrating that we may be going into 2.7 with some missing functionality from the 2.4 years. If it's not addressed by 2.69 then I will really have to get all squeaky-wheel, something which I don't like to do and I'm really not very good at. :)
Just curious, which functionality are you most wanting back that's not there?
In the Blender 2.4x series, the ability to use "self" as part of an expression in an animation Ipo driver. I would use a formula such as the distance of "Self.LocY" from the camera location to selectively cull objects from a busy scene. I could share that expression with thousands of objects in a scene to make it a breeze to manage without my computer falling apart.
This functionality is still broken for all of these files as of the current version of Blender. I guess the quick question for me to ask is, who develops the code for the animation/drivers editor screen, that I may go straight to the source and not pollute the forums with this issue... after all I've only seen one or two other people ask the same question over the last five years, so it's probably just not on most people's radar. It's probably not even a quick fix, I know that fcurves were a complete rewrite of ipos, at least if I recall correctly.
Added to TODO, in fact I had a patch that added self back a while ago but its probably out of date, I'm afraid when it comes to bringing features back from 2.4x you need to be the squeaky wheel, otherwise devs assume those features weren't used much anyway.
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Scripting#General_todo_items
Gratzi!
I am waiting for Reactor Particles, where Particles could emit other Particles... Any chance?
Anyway, you guys are doing a hell of a job! keep it up!
Greetings
I miss this feature from 2.49. The ability to enter new dimensions for an object and have it stay proportional.
http://www.blenderartists.org/forum/showthread.php?255753-GSoC-User-Interface-Tasklist&p=2126167&viewfull=1#post2126167
The Cycles speed-up looks good. On my (rubbish) Quadro 4000, I got a 7% speed-up on a simple scene, and 12% speed-up on a complex scene. Nice!
Yes! I like this version, I wana download it right now! ;-))))))
Ooh! Rendered view for Blender Internal. Just what I wanted.
Seriously?!?!? That's sick!!
Only one hitch I found so far... doesn't immediately update when changing some shader settings such as auto-smooth levels.
But the speed is superb! Move a light, and a second later the effect is seen in the preview. This will surely save HOURS of preview renders for people still using BI. It's hard to believe such a significant feature just slips out like this...
My God this is awesome for those of us who still use BI! I played with suzanne and gave her a pretty simple SSS shader (with shader nodes) and I just love the instant feedback I get from rendered view!
Thanks for your hard work devs!
That is so cool! - It performs quite well on the scenes i tested so far.
(this was supposed to be a reply to dncnmckn about the Internal render view)
Already installed..
Now let's test drive it!
The Cycles speed-up performs great BUT there is also more noise.
Other people have the same problem? I used a scene with a lot of glass in it and a little bit diffuse.
Yes, lots of noise for me as well.
it depends, I have a Blurred Glossy Material with less noise, a non blurred with a little rougher noise compared to 267b.
Speed differs also, I have to investigate more...
Odd, with 2.68RC1 I seem to be getting less noise in shadowy areas, about the same as 2.57 on well lit objects.
Of course I meant to say "...same as 2.67 on well it objects."
the new view-port rendering is nice..
it'd be nicer to have a option to automatically fall back to solid or wire-frame when objects/camera are being transformed or animation being played.
Proportional editing works with x-mirror!!!!!
This has brought me no end of delight! Thanks internet-dwelling programmers!
I also just noticed the snap symmetry.
Does this preserve vertex ordering (or IDs or whatever)?
Because if it it does, I'm out of my mind with delight.
This is a tool for which I have yearned throughout the last two years.
@TwirlySocrates, yep, geometry order and structure is kept as-is, unlike Symmetrize this re-positions vertices to their mirrored locations rather then duplicating the mesh from one side to another.
This is definitely good news ! I have gone trough many headaches without this Proportional-Xmirror implementation, I have always wondered: is it only me needing this? Glad that all the pain is gone !
What is the advantage of this over the mirror modifier?
Mirror modifier is fine if your mesh is 100% symmetrical, but sometimes you have asymmetrical UV's or vertex colors for example - and you can't just apply the modifier.
Oh ok. Thanks!
hi, a short question...
if i always play around with the newest daily BuildBot SVN version of blender (http://builder.blender.org/download/), do i need to play around with the RC as well? is the RC an other brunch than that of the daily build bot or is the RC a snapshot of the same trunk?
@beta-tester, no - keep using buildbot version, it has more up to date fixes.
Hi all,
a quick proposal: AfterEffectsCC (Creative Cloud) now ships with Cinema4D light. It is pretty deeply integrated into AfterEffects. It is a shame, that they decided to implement another commercial Software instead of reading a more common 3D format (eg Collada).
Is someone working on the AfterEffects Exporter or has plans to do so?
Would be on top of my wishlist...
Greetings
Whats missing from the existing after-effects exporter?
I prefer some new things, i would like to use blender for 3D printing modeling. As with that it would be cool if blender could reconstruct objects from photo's or movie. Although cycles is great, improved modeling reconstructing, and altering real object in a 3D environment, i think is more the way 3D is heading as virtual 3D editing of 'semi real life' world. Dough this might be a bit complex, so i just hope it will get in some day.
Rendered View does not automatically update Auto Smoothing. Is this as designed or does it merit a bug report?
Any news of upcoming OpenCL support?
I'm running a AMD 6950/6970 CF setup and would love to make better use of it.
At the moment I'm only able to use my cpu (8350FX)