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How to Make a Great Explosion


It's time to blow some stuff up with this tutorial by Jonathan Lampel. Just a warning: it's almost 1.5 hours long..

Jonathan writes:

Ever since I started making dynamics tutorials, people have been asking me how to create an explosion. I did a lot of testing and a bit of research, and I was able to find a way to make nice looking explosions in Blender.

While it is not 100% perfect, I hope that this tutorial can point you in the right direction and show you the necessary steps for making a great explosion. I would love to see your results!


  1. Hey hey hey now, lay off the Mr. Price hehe. Hes given us so many great tutorials over times. But I agree, this is a great explosion example, and I am sure a fun tutorial. I think I am going to work on it right now while i get my laptop formatted, Thanks for sharing this awesome destruction with us. Ya know us men, the more sh*% we can blow up, its one of few things that make us happy! Thanks again!

  2. The lack of shock-wave and camera shake have already been pointed out by others, but there's also a slight lack of exposure adjustment. Any camera (or human eye) will adapt to the brightness of the explosion, and you'll get a bit of dimming effect for the rest of the scenery, along with a light flash illuminating from the core of the explosion. Explosions of that size can be brighter than the daylight surrounding them, so its not unreasonable for the scenery to dim a hair and for there to be illumination on the ground roughly analogous to the explosion. Also there might be some shadowing effect from the rising cloud depending on the sun's location. Can't tell though, it looks like the shadow would fall behind the smoke cloud a bit, in which case you're not missing much if anything. If you were to combine all those missing features with the very well done explosion model, you wouldn't be able to tell the difference between this and a real explosion.

    • Thanks PV, the video shown is actually not the result which has a few improvements to it such as exposure adjustment, a shock wave, and more realistic debris. The reason I chose this video is simply because it was a bit bigger and looked cooler to me. It's still not perfect, but there is always room for improvement. Thanks for pointing those things out, I can always use a good critique!

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