Ubershader 3.0

Matt writes:

Spent the day working on a huge overhaul to my Ubershader. Started entirely from scratch and rebuilt it to be more true to the aiStandard material from Arnold. Full documentation is included. More pictures will be added as I can get them rendered.

Key features in the new version:

  1. Completely rebuilt to take advantage of the optimizations added to the mix node by Thomas Dinges.
  2. Includes the option to matte out objects for rendering, including custom matte colors.
  3. Includes proper weighting between diffuse and glossy components to prevent excess energy distribution.
  4. Includes SSS for CPU rendering.
  5. Includes emission within the shader.

It’s available here.

I’d love to hear thoughts and suggestions!

Enjoy!

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