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Math for Animators



Get your math skills back in shape with these tutorials by Mark Bieber.

Mark writes:

Okay, so this might not be the most exciting topic for animators, but it is super-important for those of you who want to have a technical edge as an animator, someday. As such, I have started a Playlist of tutorials to help artists get grounded with some important math concepts that can help you with your animations. Even if you only watch the first video about radians, in case they don't make sense, this one topic alone will prove useful for those of you who might be making games, as radian angles of measure are the default argument when rotating objects using Python code. Plus, as I'm an artist as well, I keep the lessons nice and simple.

Hope it helps.


  1. I don't know if he is going to cover 3d math as well. But if so, I totally recommend the Math Vis addon by Campbell. It is a must to get into the mathutils module (Matrix, Vector, ...)

  2. SciFiAnimator on

    Yes, I plan on covering 3d math as well, mostly via Python. I already have hundreds of basic math videos posted (I'll organize more into Playlists soon) to help artists get grounded in the basics. Initially, I was going to take my existing C# Tech/Math Instructor program and port it to C++/Direct3D, but Blender is growing up fast and is a lot more fun! A lot of my future tutorials will center around applied math and science applications, using Blender to visualize the results. I've nearly completed my goal of 500 Blender tutorials (mostly introductory) and then the real fun begins!

  3. Biomechanics of Sports and Exercise is definitely an invaluable resources in multiple ways. Despite the description, it does loosely get into the math and physics of it all but not without visual representations. Which is a win/win in my view. Nevertheless, I recommend it to both technical artists and animators.

    • FYI, what I mean by 'loosely' is that the book won't teach you the math behind it all. However it is considered to be a bible of sorts amongst sports trainers and is on the cutting edge of properly executing any type of physical maneuver. =]

    • SciFiAnimator on

      Thanks kindly for the reference. Somewhere along the way, I'll make sure to include some tutorials that address that subject.

  4. Thank you! Thank you! and Thank you! The timing of your tutorials is perfect, as I am in the planning stages of a new project that requires not only a better understanding of math, but Blender as well!

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