A rollercoaster model, powered by the Blender Game Engine.
Dennis Haupt writes:
I think this is the first roller coaster for the Blender Game Engine, but I'm not sure.
The roller coaster route can easily modified by deformation the curve in Edit Mode.
The wagons of the roller coaster are connected to an Armature , the Armature is moved in the Y direction by an Empty and the bones of the Armature are following the path of the curve.I set the Inverse Kinematics of the Armature on iTaSC / Simulation, so the roller coaster adapts properly along the route (Object Data / Inverse Kinematics / iTaSC / Simulation)
Have fun with it :)
Rollercoaster Controls:
Forward Speed: Right Mouse Button
Reverse Speed: Left Mouse ButtonBlender 2.66a
Link
2 Comments
That's neat! Blender should have internal motor/track physics for regular animation!
it looks nice indeed. It will be fun to add a rigid body path-following constraint to enable forward dynamics.