How to Create a Greek corner with Blender

Umberto Oldani writes:

Part 1

This is a tutorial for intermediate difficulty suitable for users who already have a basic knowledge of Blender.

In this part of video tutorial I model the door, the frames around openings using the “Displace” and “Subdivision Surface” modifier and for the ivy I use the “Particle System”.

I set the light sources to run some test renders before moving on to the second part in which I assign the materials.

Part 2

In this part you can see how to create the ivy through the Blender particle system and how to assign the materials to geometries.

Then, I run the render through Blender Render internal engine, so I get better the rendered image through the final compositor.

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