Blender usage in Lego City Undercover

Aidy writes:

I thought some people in the community might find of use or of interest the first part of how and why Blender was used to help with my workflow when creating some of the art in Lego City Undercover.

The contents of what i’ll be going over in this part are…

  1. A quick demo of the inset tool
  2. The solidify modifier
  3. A procedural rock formation
  4. Addons for autogeneration methods

In an upcoming article, Aidy will focus on retopology and painting.

Link

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