Now that you know how to model a SNES in Blender, learn how to texture it!
Blender Tutor writes:
In this second half of a 2-part tutorial about how to create a Super Nintendo in blender, we’ll go over how to set up materials, texture, and render a SNES scene. We’ll go over creating the cables by using curves as well. We then light and composite the final image.
As far as the “Instruction Booklet” is concerned, I have included the texture for it in the download materials for this tutorial. All I did was import the image using the “Images as planes” add-on, then I extruded one side to make it into a book shape. I then duplicated the entire shape, and scaled it down on the Z axis, several times, to create inner pages. The last thing I did was create a second “Paper” material, which was just a default white diffuse shader, and applied it to the inner paper pages. That’s it!
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3 Comments
And now try the European version :D
i wanna thank you about your impressive and very well explained video, but it is more than 1 hour and that´s pretty much time but it deserves it and i´ll download it right now, thank you very much and hope to see more like these
What a robust Cycles tutorial! And for such a nostalgic thing to model.