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Apply the Sin City Look to Your Footage


In this videotutorial, BlenderDiplom shows how to achieve the 'Sin City' look (B&W video with some parts in color).

Gottfried Hofmann writes:

There are so many things you can do with Blender since the tracker has been added - for example applying the Sin City look to your footage using nothing but Blender. If you want to apply the Sin City look to your footage, Blender now has all the required tools at hand. This tutorial shows you how to do it using the compositor and the tracking- and masking-tools.



      • High contrast, precises works on lights and shadows and simply no daylight shots. :)

        But ok, we got the point that masking is easier now.

        • That's all "Film Noir"-look and not specific to Sin City.

          The "Spot Color" or "Selective Desaturation" is what got very popular after the release of Sin City and that's what is known to me as the "Sin City Look". Of course you are free to crank up the contrast and add some bloom (also noticeable in the movie) etc...

          • I'm of the opinion that the "sin city look" is not just one effect but the combination. One look at Frank Millers art in the comic show much the same style as the film.

            I think “Spot Color” or “Selective Desaturation” better fits what this actually shows.

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