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Blender in CGSociety's Retrospective 2012

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Blender made it to #5 is this years's retrospective by CGSociety!

CGSociety writes:

Blender 3D has been with us a few years and its great to see the popularity of this open source, free 3D software isn't waning. In fact, the features continue to pile up, with a new UI, full polygon modeling, B-Spline curves, a full character rigging deck and its own animation tools. The latest features include some pretty quality rendering systems, a built-in ray tracer, UV unwrapping ability, a cool physics engine and a real-time game engine installed.

Link
CGSociety Retrospective 2012
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/cg_retrospective_2012

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

18 Comments

  1. Congrats to all the developers and users who have pushed Blender 3D forward!

    Great to see it being taken seriously in such a high pressure and ever changing industry!

  2. Forget the amateur banner, how about the fact that most everything he mentioned has been there forever? He sent Blender back to the stone ages, unintentionally I'm sure, but still. Glad that it got mentioned, but they could have gotten a more informed person to write it.

  3. Glad Blender made the list, but I agree, it sounds like a much earlier version of Blender. I also felt the overall tone was rather dismissive of Blender, like “It's a great tool to learn 3D on but only to build a portfolio so you can work in the industry on the 'real' software.”

  4. I think that's a misinterpretation. They rather say "Blender is a great tool to learn everything about 3D, but the larger studios still use licensed products like 3ds Max, ZBrush or CINEMA4D, so learning Blender is a good start, but not enough (for the moment) if you want to join their teams."
    By the way, they have a new banner now. More professional than the first, I agree, but without Tears of Steel this time. Ain't that a pity ?

    • They should honestly have left all editorializing out. If they make so many errors in regards to the facts, how are they going to form cogent and relevant opinions?

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