Thomas Dinges presents a new website for Cycles users.
Thomas writes:
Hi Bart,
I am happy to announce openshading.com.
It's a new Tutorial and Information website about Open Shading Language and Cycles.Open Shading Language (OSL) is a powerful shading system, which allows you to write custom shaders. It has been integrated into Cycles and will be inside of the upcoming Blender 2.65 release. See also here.
Best regards,
Thomass
Link
8 Comments
Now all ya need is some eye candy showing what OSL can do! :)
What a beautifully sophisticated looking site. Nice colour scheme and very relaxing to read. Perhaps the red download link on the Cycles page could be a different colour - the most important link on the site is almost invisible :-)
Looks exciting, but is it going to be difficult to implement OSL for GPU rendering?
Have already seen the tutorials and I will keep following it.
Thank you guys for all of this!!!
Site is very cool BTW! I found there a lot of links to other sites related to OSL.
Awesome, what can I say more! :)
Can OSL be used as a post process in the compositor? Or is it for material shading only?
That is, can we use it for edge detection, and get NPR images like Freestyle?
I have Freestyle as a separate build, and I can wait for it to be in trunk. Just wondering if this is possible with OSL.
Does the site have the blessings of Sony and Larry Gritz, by any chance? Have you asked him if he has any tutorials [especially programmable ones] available to commit to the site?
- Marc Driftmeyer
Wow, this is going to become big. Think of the cool stuff you can do with this.
Not only can you write custom shader behaviour, but you can cheat reality and you can compile your giant shader trees into a compact and performant single node (assuming you know what you're doing).
The best part would be (I haven't tested it yet) to be able to create custom BSDF outputs.
But as with cycles, the interface around it and it's application will need to mature a bit.
However it's so sad that blender internal is going to be discontinued. I'd love to be able to write glsl shaders for the viewport and all that good stuff.
Oh well, I guess the horrible fate of BF is that everybody will keep on whining about something.