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Developer Meeting Notes, September 16, 2012


The bug count keeps dropping, and Blender 2.64RC1 is planned for release tomorrow! (Take a look at the 2.64 Release log - a work in progress).

Ton Roosendaal writes:

Hi all,

Here's the notes from today's meeting in #blendercoders:

1) Blender 2.64 release

  • Bug tracker going down steadily now: 235 open! (was about 276 last week).
  • Most of the code work in "Tomato" (used by the Mango open movie team) has now been applied to trunk. Brecht van Lommel is doing a final check on proper merge of Tile render in Cycles.
  • Color management docs.
  • Release log in planning.
  • Sergey Sharybin notes that we need Mingw OpenColor library build. Maybe Antonis Ryakiotakis can help?
  • Sergey also updated Ceres (library used by libmv, motion tracking) which should give some speedup.
  • First release candidate (RC1) build call will happen tomorrow! We're now going to be officially in BCon4 status - highest alert state before release - only essential bug fixes.

2) Other projects

  • Nichols Bishop's Dyntopo is possible for 2.65 or 2.66, it depends on his available time and our planning. Sergey Sharybin is available to help, together they'll check on a 2.65 release.
  • OpenShading project is on target for 2.65 release
  • Alex Kuznetsov will pick up Android work in a month.
  • Jason Wilkins will check with Alex on overlap/todos for his OpenGL compatibility work. He hopes to have the project ready for merge/review mid October.
  • Aleksandr Mokhov (Bevel) & Sergej Reich (Bullet Physics) also confirm to have code merge ready in October. Sergej's current todo.



About Author

Bart Veldhuizen

I have a LONG history with Blender – I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


  1. Whilst going through the release log I noticed a convex hull operator - that would actually be quite useful, and yet its hidden under several levels of links.

  2. Ton, thanks for the amazing work by you and your team. I saw that the Cycles road map indicates motion blur, sss, hair/fur being developed after 2.64. Can you provide any estimation of when those would features for Cycles is targeted to be incorporated? Much thanks.

  3. about the color management, i´m confused, about 2 weeks ago i encounter a problem with an alpha texture and the emit light option of the material, all the alpha information instead of being transparent was color burning the textures behind (another object), and the solution was to unthick the color management shader option, my question is, is this a bug or is supose occur with this option?? i read the link of the color management but i´m stil unclear, greetings!

  4. This is some exciting stuff. I'm excited whenever I see a dev note post! I can't wait to see where Blender goes from here. Every project they do, every month or two, something fantastic is added to this brilliant piece of free software! You folks are fan-freakin-tastic!

  5. nice work guys!!! .....the reference view on VSE is a useful stuff and with color balance/curve/mask VSE is 10 steps more up!!

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