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Shufflepuck Cantina - iOS Game Made in Blender


All content in Shufflepuck Cantina was created in Blender.

Jean-Edouard Fages writes:

Shufflepuck Cantina is an iPhone/ iPad game, an hommage to game classic Shufflepuck Cafe by Brøderbund Software in 1988.

Every asset has been created in Blender, textures reworked on a 2D software after 3D painting. The game runs on our own engine, reading data blocks from .blend files.

We decided to organise our production around Blender and it took one year for our 4 man team to craft it.
Blender's awesome set of features came really handy, even for timing sounds, coloring vertices, texture painting...

The game is free with optionnal IAPs, you can get it from iTunes.



      • Very nice, love the look of the artwork and Star Wars inspiration. Actually looks like the sort of thing I would play on my Android tablet...hope to see a port! Nice to see this quality of work made with Blender tools.

  1. Ok that is pretty dang fantastic. Nice art and everything looks real fluid. I was hoping it wasn't a proprietary SDK, since I've been wanting to do more iOS stuff (have one iPad game launched, non Blender sadly) and want to use Blender for as much as humanly possible.

    Good work - fantastic and I hope it goes well!

  2. This is an extremely elaborate shuffle puck game, haha. Beautiful really. I would imagine you were using this game to develop your engine and workflow in Blender for future games as well?

  3. Anthony Rosbottom on

    It's a very polished and good looking game but I think you've overstepped the line between inspiration and outright copying.

    • Jean-Edouard Fages on

      Thank you but I don't agree with you.
      Yes we had to build a recognizable setting with the first assets seen by the player ,so they would find their marks quickly and get immersed in something they already know. We want to appeal to casual players.

      Still our game has nothing to do with the Star Wars universe, it has its own original world, with its own characters and stories, as you may see with how the game progresses.

  4. I loved Shufflepuck Cafe! I have an old version of it on a floppy disc. I hope you create an Android version 'cause I would definitely get it.

  5. Wesley Blijlevens on

    @Jean-Edouard Fages
    It looks nice! Im just curious about one thing, you wrote your own engine did you ever consider to develop your requirements in the existing blender game engine instead of building a new engine?

    • Jean-Edouard Fages on

      This is what our coder says;
      100% custom engine is optimal in term of performance and perfectly adapted to our specific needs.. every single line of code is under control.
      We do not embed .blend files we preprocess them in our pipeline tool and export lightweight data)
      on the top of that, it's more challenging for a programming enthusiast (little anecdote: this is a one man job!)

  6. This is very very impressive. From the graphics, GUI, to the overall gameplay. Congratulations.
    That's looks like an awesome custom game engine : )

  7. That's a slick looking game, well done. Music/soundfx are great also. I like the lion dude's reaction when he gets scored on, I used to play ping pong against a guy like that :P

  8. Wow I've been playing this on my iphone. I didn't know it was made in blender. The game runs smooth, fun, and the graphics is clean.

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