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Blender 2.5 ~ 2.6 Showreel

36

A promo video by AcAnimate.

AcAnimate writes:

Behold, the awesome powers of Blender!
I made this showreel mostly to show the incredible powers of blender!

I really like this video, even if it's a little heavy on the fluids. Also, the BGE part really didn't work for me. Still, it has a nice dynamic and I think it does a good job promoting Blender.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

36 Comments

  1. Daniel Kreuter on

    I prefere the Blender Siggraph reel as a Blender demonstration. It's a nice video though. I liked it! Especially the animated Blender logo at the end was nice.

  2. Well it's more like a presentation of missing stuff like SPH-Meshing than "the incredible powers of Blender". On the other hand there are the official SIGGRAPH reels (11/12) so I think that these enthusiasts showcase are a little bit pointless now. The video itself is nice.

    • Probably because Cycles is new and because it's still lacking some basics like volumes (i.e. SSS) and true motion blur. Only running on CUDA might also be a deteriment, but that of course isn't really the devs fault.

    • really a demo reel with a car that has no windows, the R8 was also inaccurately modelled and its in a badly lit studio of all places. the fluid particle stuff has no meshing. I think its the kind of presentation you don't need. The is so much better stuff out there made in blender that could have worked. BGE jungle/forest was nice though

      • The car also had that "moving backwards" problem in one place, which I think was a matter of how tricky it is to get the right amount of motion blur. When done correctly, blur gives a visual cue as to the direction a repeating background moves, and it requires close attention. From 1:00-1:05 to be specific.

        • Kirill Poltavets on

          I'm not sure but this problem (about MB) relates to another render engine. I've seen this video and that guy (the author) wrote he had made it with Octane. It looks really like that video. I'm not 100% sure.

          • I'm the author of the car clip(youtube.com/thetiivik) and you are absolutely correct. The author of this demoreel has left out Octane in the end credits and has actually never asked my permission to use the car clip (but I do respect that he/she included that).

            Just to put it out there, if I were making my own demoreel I definitely wouldn't include that ferrari because it looks quite horrible to be honest. (I would include a Ferrari 458 Italia made a couple of months ago which was on BN aswell).

            "Moving backwards" problem could be explained by lack of MoBlur, but Octane didn't have object motion blur when I did that clip (don't know if it has now) and there are actually windows, but it was a material issue with specular (glass in Octane) materials at that time.

  3. It just shows a fraction of blenders potential in my opinion. They hardly showed any of blenders modeling capabilities and focused more on using primitives with a bunch of modifies/simulators. If I were trying to prove to somebody that blender was indeed a software that could be used for professional use, I would like to see a little more diversity.

  4. Hey! Thanks for featuring my video! Yeah, I know It's missing alot.. I'm planning to make another one, focusing on the actual features of blender, than just the output renders.
    But still appreciate that you've featured it, and I'm still happy with the video, through it could be better :P

  5. It seems rather odd that AcAnimate would create a showreel of other people's work in what appears to be self-promotion. Or am I missing something?

    • I think that he put together a showreel of other people's work to promote Blender, not himself. I think that the only thing he takes credit for is putting the clips together and putting it online, not for creating each individual clip.

  6. Kirill Poltavets on

    This video is nice but it doesn't shows many-many Blender's features and features of different cool addons (BSurfaces, Cell Fracture, Motion Trail, Sapling and many others). Just a lot of simulations some not best animations with models and some cool (not coolest!) Blender Diplom's animations. Also too few examples of character animation and almost nothing about upcoming robust features (like Bullet Dynamics and others). BTW - here is no one example of Smoke Sim (it was improved not so long time ago).
    I'm not to blame here, just to say to newbies that Blender can do more, more than water splashes and funny SPH fluid ball videos ;)

  7. Kirill Poltavets on

    About promoting.... a friend of mine (of us) told that he did something for a new film "Life of PI". It's a filming of a very famous bestseller (at least I read it and the book is awesome!). So... more examples from some cool commercials and from some films! This will make Blender "more serious" in eyes of the whole cg community.

  8. David Stringham on

    Most of it is pretty nice, but there was a heavy concentration of fluids, and it felt like some areas got ignored.

  9. Quite nice.

    I don't know if I would include the half finished features/clips though. Like the SPH fluids with no mesh, the car with no windows and those physics clips in the end where stuff breaks (is it even possible for the users to test this one?).

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