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About Author

Bart Veldhuizen

I have a LONG history with Blender – I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


  1. Kinda reminds me of Sintel for some reason.
    Speaking of which, I wonder what Sintel would look like rendered in Cycles?

    • Atlantisbase on

      The environments would look epic, but the characters would look kind bad, well really only the exposed parts. You would have to resort to polygonal hair, which will neven look as good as strand hair. I suppose you might be able to do some clever compositing and use BI for just the hair, but it would be hard to match the lighting. You would also have to fake the SSS, although I think you can get some descent fake SSS in Cycles already.

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