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APC v2

10

By Yazjack.

Yazjack writes:

I fixed that ridiculous amount of textures, there is just 22 now ~230k poly including SubSurf.

Also fixed textures themselves. There was a lot of texture painting involved
Some tweaks to the model and scene, composition is also new.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

10 Comments

  1. All right, blenderheads, what are you waiting for? Breakfast in bed? Another glorious day for Blender! A day with Blender is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I LOVE Blender!

    Sorry. Just had to...

  2. haha This can easily made unmoveable by jamming the tires with a self unfolding device between tires and chassis.
    But i would be happy to be able texturing that tear and wear so well, mostly if it goes around edges. Where it should be looks to be easier. If usage is sophisticatedly thinkered.

  3. Christos Georgakas on

    For real...blenderswap with these kind of models is becoming premium! wouldn't mind seeing a game with this model as a protagonist! very cool and what i like the most is the imperfection details!

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