'Bake' particle hair into a low-poly hair model with the Hair Factory by MajorNightmare.
MajorNightmare writes:
Here’s an easy way convert Blender’s pretty particle hair into a Low Poly version Unity can use. The idea is to create an RGBA(w/alpha) TGA file that can be UV wrapped to a mesh object, and an FBX export to Unity. Essentially 3D to 2D hair.
There are enough tuts on FBX export to Unity, so google it.
2 example rigs. One method is a simple spine like rig that controls the entire mesh. The second example has a spine like rig for each mesh that makes up the entire head of hair for more control.
Using Unity’s image compression, you should be able to get the image fils size down to a couple of Kb.
Stop Low Poly Character Baldness Today!
Enjoy.
Link
- Hair Factory v1.0 (Blend Swap)
21 Comments
Ha ha ha. Stop Low Poly Character Baldness Today!
Anyway... this is an excellent project.... should help lots more project (hint MakeHuman)
So thanks. Have to dig into it this weekend.
Blender just has the most genius people around it! what a good idea and i just love a good nerdy joke :)
Extra cool!!!!!
Now we missing only hair farm like features:
http://www.youtube.com/watch?v=F_C7Th36WGg
Hope someone will bring it to blender soon.
That is totally EPIC, it is like Hair Factory in reverse, but much more useful for use who don't make (or play) games.
Really great! I can't wait to give this a try.
I know this is meant for low poly real time 3D but, I am going to give it a shot with cycles since cycles does not support hair yet.
Convert your hair from curves to edges, then extrude them all across a tiny bit and you'll have hair in Cycles.
This results in way too complex geometry.
This stuff is brilliant!!
What a great project! Blender community is the best!
Anyone to make use of it in the Blender GameEngine?
Yeah, it seems like most people who make games with Blender export the stuff to unity (maybe following the lead of CG Cookie)
Kinda sad...
I don't like the BGE because it's so hard to get at mouse motion.
Woh, this looks really cool!
Thanks for the submission, Bart.
This is awesome love it!.
:O Amazing
This game developer who uses Unity sincerely thanks you.
Awesome!
Very cool, love it when it's loved. Share some output results if you can.
Majornightmare
This can become handy for the BGE as well.
Thanks for all the hard work.
No updates nor tutorials yet? And nobody has even thought so far to incorporate this plugin into blender? Or to craft some port/variant? Too bad.