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Game Engine Water Shader

82

Here's a GREAT water setup by Martins Upitis.

Martins writes:

This is a water shader I am working on in my spare time. The work is based on my own observations of water characteristics and written from a scratch. It is still a work in progress. Right now the water surface is a plane, but support for real geometry waves is on its way.

Due my really old computer I am currently on, I am almost unable to capture a video with decent framerate, but the shader uses simple calculations and runs very well on even 6 years old mid-end hardware.

Download the .blend here.

Note that it is a work in progress so shader code is a mess and setup is fragile.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)