It's crunch time for Blender 2.64 development. There are still lots of bugs to be fixed and the Mango development team is tied up in their own work, so the Blender Foundation can use all the help it can get to get the release out!
Ton Roosendaal writes:
Here's the notes from today's meeting in #blendercoders irc.freenode.net
1) Blender 2.64 plans
- Reminder: the planning has been extended to end of month.
- Bug tracker: still too many open issues. Mango developer team (Brecht Sergey Campbell) is also very busy with own targets, so everyone's help is needed to bring tracker down to less than 200!
- OpenColor work is ongoing but is experimental still, will get further developed in tomato branch.
- Cycles tile render feature could go to trunk.
- Tile compositor - still has open issues. Mask rasterizer will get updated to respect tile/thread design today/tomorrow. It's unclear where the perceived slowness is - it might well be mostly on UI/feedback level. Jeroen Bakker can connect with the Mango team for tests and feedback.
- Campbell Barton is working on recursive voronoi fracture; based on initial Phymec code - but he decided it would be more efficient to re-implement it in Python entirely as add-on. Should be finished and documented in a week.
2) Google Summer of Code
- Midterm evaluation has to be done within 12 days! All mentors: connect to the students and make sure they're aware of the midterm targets, or what to do to solve things still!