This patch by thesleepless should make Blender fashion designers happy!
thesleepless writes:
I added a control to adjust how quickly the sewing takes place to reduce tunneling through the collision object.
Patch is available from:
Please note that this is a 'patch', which means you'll have to apply it to existing Blender source code and compile it yourself. With some luck, custom builds will appear on GraphicAll.org.
54 Comments
note: new version http://www.impbox.net/tmp/blender-cloth-patch-0.1.2.patch in svn diff format should patch more cleanly against trunk
Thanks Jez, I've updated the article. Would you like me to replace your nickname with your full name as well?
great! nickname is fine =)
My goodness! It's Marvelous Designer for Blender! Not yet up to the same standards, but fantastic nonetheless!
thanks, hopefully one day it will be as featureful and easy to use!
Marvelous Designer has triangulated mesh as well. So maybe we should update our cloth system?
ahh quad mesh is better than triangle mesh, i've been looking in to methods for generating a good quad mesh from a shape
This is fantastic. I've been waiting for such a useful tool for blender. Now I'll be able to sew pockets or to stick garments with different simulation properties. Keep it going thesleepless.
thanks! i plan to keep working on it
Thats some truly amazing stuff.
wow! many thanks for this work..
Great, it's like dream come true. Good work! And thank you so much Jez!
Now hope in near feature someone will devope this two more things, that in my opinion we still missing:
hair from mesh like Hair Farm feature
http://www.youtube.com/watch?v=F_C7Th36WGg
And normal map baking system without seams on hard ages, with cage.
Blender fashion show for the next open project?
that could be fun!
Great work. Hope to see it in trunk soon.
Please, Jez (and Bart, ofc) keep us informed about it. Also, where can I find some information about how to patch it (like if it works in windows, where to put it in the source, etc)? Maybe I'm asking too much, anyway, thank you in advance :)
hi thanks! there are now some windows builds on graphicall.org!
Yay! *does backflips*
Thanks Jez, would you mind to address me to any of them builds? I tried a research in graphicall, but it was unsuccessful. Thanks again.
Same, although I found them under his discription:
"Check http://graphicall.org for +Sewing Patch builds
https://dl.dropbox.com/u/20184740/sew.7z or here is one for windows 64 by demohero
(I haven't tested these builds, so good luck!)"
Is it easy to get a proper unwrapped cloth after this? I mean a kind of "blueprints". How to use it for real dress design?
yes, if you unwrap the mesh before you sew it you'll have perfect UVs =)
No, I mean - is it suitable for real (not only CG models) design? This would be super-cool to have an easy way to construct dresses, t-shirts, skirts and other stuff here! :) I would like to try something like this but I'm lazy to use usual measuring techniques (not with computer)... learning a usual way how to construct clothes. I think you understand that it's possible in other way. The reason why I'm asking is because it's much easier to model clothes not as plain pieces but "almost ready" and on some distance with body. Then you see approx. how it will be laying on it (before baking). Then you bake and if it's cool - you unwrap your bended model to get plain pieces. I'm sure it's not easy to re-bake applied Cloth Sim to get plain forms. Or you insist that it's better to construct plain pieces then check if it's on body? Anyway, your patch is cool and looks useful! Thanks for this! :)
oh i see, i'm not sure how useful it would be for constructing real physical clothes, it'd be hard to get things like the stretchiness accurate and but should be a good start! you could lay out all the pieces flat and print it or something after getting it right. but i'm not sure. good luck!
Hi jez,
However, a word on this theme, stretch fabrics.
During the making of patterns for clothing, the stretch is deducted as a percentage on the X axis or the X and Y axis depending on the garment and if the raw material, whether or not, stretch in the respective direction.
Oh .. my ... goodness. This is fantastic work! I can already see this being something that saves me personally excessive amount of time! GREAT work, Jez!
it's a very good thing to make real cloth with your patch.I'm so happy.Thancks Jez!! :)
Very impressive tool. Very useful ! Thanks !
Ohhh, It makes a nice spandex !
wow this is amazing - I hope this will make it into Blender Trunk!!!
I totally love this. I really really really ( note the 3 really *g ) this will come to the trunk soon.
This is one of the coolest things I have ever seen!
Mesh Deform! - How could you use this to generate a low poly deform mesh to then animate/ deform the clothes with the character underneath??
awesome
I was trying this out with some paper patterns provided by a clothing manufacturer. The problem I came across was that each sewing edge has to have the same number of vertices.
I'm not sure what the best solution for this is, but for now I'm writing a script to re-edge my mesh with evenly spaced vertices.
Great stuff sleepless! This has saved me a lot of work.
yes, making the mesh match on the edges is annoying, especially since you need to add all the loose edges manually. it'd be great to have a script that did delaunay triangulation on the mesh with a specified triangle area
I was considering this, but would a delaunay triangulation work well with cloth sim? My impression was that it works better with evenly-distributed points like a grid.
Actually all cloth simulation should be done with randomly triangulated mesh.. that gives much more organic look and better simulation. We would need some kind of modifier or function to convert mesh. If I remember corectly.. in maya that was done automaticaly for cloth..
I've talked to the person who wrote blender's cloth sim and it is best suited to quads. I will look in to a good solution for generating a nice quad mesh of user specified density...
here is my script to redefine the edges:
http://pastebin.ca/2164002
I may have to clean this up a bit and turn it into an addon.
there is a delaunay triangulation addon here: http://blenderartists.org/forum/showthread.php?255237-Addon-Points-cloud-Delaunay-triangulation-amp-Voronoi-diagram&p=2148097
the only thing left is a script to randomly populate points in the mesh
Ask the blender devs to add this into trunk. This would make a great addition for Blender.
Actually you could make a whole new blender distribution for fashion designers. I know those softs cost A LOT of money.. and Blender has a good founation already for that.. Like Optitex or other..
Oh gosh, I would get behind a project like that for sure!
As a former 3DS Max user I've been wishing for a feature like this in Blender cloth for a very long time. This patch makes me a very happy blender today.
wait I can't find any. All I see are those for Linux :(
Hi Bart,
Very, very clever.
I can not program in Piton but I am a pattern maker for the fashion industry and I can help you maby.
I see that you shrink the pattern to the body and that can not be the intention.
A dress pattern comprises the shape of the body plus certain spaces which
determine the shape of the garment and for motion freedom.
Step one should be, the drape of the pattern around the body.
Step two, add or take away from the pattern values to adapt.
If you wish, I can send you basic patterns, but only in the form of DXF files.
And Bart! In your demo you place the front pattern in the back of the lady and the back pattern on the front.
Me, that hurt a little ...And the lady to... HA.HA.
Paul.
Hey Paul, I'm not the creator of this patch - you should be talking @google-25236b506475e7b5ec22ca5e5ea1f11e:disqus ;-)
Hi Paul! Thanks for the feedback, I am not a patternmaker and I don't really know much about it (although I would love to learn). It would be great if you could share some basic patterns in DXF =)
Hi Jez,
I will gladly do so.
These patterns are 1:1 format
Let us start with something easy.
What address shall I send?
great thank you! [email protected] =)
Hi,
How can I install this? Do I have to build blender with this patch?
yes, you'd need to build it with the patch. there are some available on graphicall.org for linux or win64 build here: https://dl.dropbox.com/u/20184740/sew.7z
Hello to all. This is really an amazing feature. Its gonna be so easy now to design and experiment with garments and customise them.
Big thanks to you Jez.
Wow really nice needed I this !!used to use http://clothed.sourceforge.net/ . My blender fashion project http://holy1.net/
THANK YOU
wow your stuff looks great!