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Eleven Rig Ported to Blender

27

Eleven_sml

The popular rig from the 11 second club has been ported to Blender.

thedaemon writes:

Pascal, known as Kiopaa has ported the 11 second club rig to Blender. This is a amazing rig that has been mainly available to Maya users. If you are a character animator or want to start, this is a great rig to use.

You can download the rig on the Eleven Rig Blog.

27 Comments

    • non comercial I'm pretty sure.  I don't remember if its CC or not,  it's deep in the discussion thread on the 11 sec forums last I checked.  but you can use it for comps, demo reels and other personal stuff but not for paid gigs. 

        • why? Not to be mean I'm curious. I don't see the point of using these pre-made rigs for anything other than tests and competitions.

          I have a problem with people using them in commercial work like advertising, to me that spells lazy. And using something like this in a short film, again to me, feels like the film cheating some how.

          But I can't think of any other commercial use for this. Or why someone would need it to be commercial.

          • I remember seeing an ad here in South Africa featuring the Bishop rig from animation mentor. I thought it was pretty lousy for them to use it but I am sure the general public didn't have a clue. I am pretty sure it was illegal but it probably slipped under the radar.

            I certainly would not like to use it in a TV add and then a week later another company uses the same character in their adds.

            I was looking for some practice rigs just the other day and this is certainly going to hit the spot.

  1. Thank you very much Pascal! Excelent
    rig...only I don´t understand how to open the mouth. Anyone knows? The other parts works very
    well.

  2. Does anyone know how to adjust the characteristics, e.g. female shapes? Or is there some documentation somewhere?

    • For female shapes: select "Rig Root" and then you may customize it under Properties panel (N-key shortcut in 3d view) in Rig Properties section. You may then select other bones to see what extra properties do they have (eg try it on: fingers, eye direction and head bones).

  3. Can anyone recomend good tut on how make proper model . Every time i try create model, then riging it it comes out super crapy. I saw on Blender cookie good tut on topology, but i cant figure out how to model it (shjulder is my main problem - when i move hand it looks horrorible)

    • I'm a fan of the Blenderella series myself. Good topology and the videos are very professional and to the point. The modeler also goes into modeling the clothes for the character as well.

  4. What an amazing rig, and super user interface. hats off to kioppa, obviously a very talented, smart and kind guy to share this with our community. This rig will get a well deserved spot in my essential .blends folder. 10/10.

  5. Hey Guys. I'm having a problem with the arms. Every time I move them they return to their position or even worse they get stuck somewhere behind the back. Does anyone experience the same problem?

  6. Thanks everyone for all your comments.
    I'm very happy that you like this rig !

    " Hey Guys. I'm having a problem with the arms. Every time I move them
    they return to their position or even worse they
    " get stuck somewhere
    behind the back. Does anyone experience the same problem?

    Yes I saw that, it happens in some case, when you grab the arm's bones in FK mode. I don't know why, 'Auto Ik' option doesn't seem to work correctly. I wrote a bug report on the tracker today :
    http://projects.blender.org/tracker/index.php?func=detail&aid=31861&group_id=9&atid=498

    Thanks again

  7. This rig is a beauty, but there is one flaw- the lower back won't arch properly. Any chance of a fix? It's still one of the nicer rigs I've had the chance to play with though.

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