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Baltic Sea

16

By Zagupi.

Zagupi writes:

Here's an image I've been working for a couple of days.
It's done with the internal renderer. Lots and lots of transparent weed particles..result in many hours of render time :S
Fog, color stuffs etc done in compositor.

Software used: Blender 2.63, GIMP.

Also, I made a kinda very broad description on the compositing side of this image, which is behind this link, if you're interested.

-Zagupi

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

16 Comments

      • Thanks for the tip, that should speed things up in the future.  I was adding vertex after vertex then filling with a z buffered sky texture after multiplying out the alpha.

  1. The ivygen addon might have also been a good choice for the vegetation,wouldn't it?
    Sorry if I sound critical, but I actually am curious and trying to give constructive criticism.

    • Why not. It might give a nice natural distribution of the plant stuffs. Might have to delete the branches to reduce processor-intensity though.. And well..I had 200-300k plant particles in the scene, so maybe the ivygen couldn't be a replacement for *all* vegetation, but a nice addition / source of variation instead.

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