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Developer Meeting Notes, May 27, 2012


Blender 2.64 is in BCon2 now (add branches to svn, targets are defined).

Thomas Dinges writes:

Hi all,

Here are the notes from today's developer meeting in #blendercoders:

1) Blender 2.64 release schedule

  • Sergey is finishing code to make planar tracking ready for trunk.
  • Bug tracker is at 285 open reports, please take a look at bugs of your area and at least try to confirm them or close if they are not actual bugs.
  • Brecht will probably work on Cycles performance next week.
  • Campbell is working on masking tools in the tomato branch, is planned for the 2.64 release as well.
  • Sergej Reich will update Bullet in trunk to version 2.80.
  • BCon2 starts today.

2) Current projects

  • OpenColorIO integration is planned for the 2.65 release.
  • Freestyle needs further checks and reviews, afterwards we can see if this can be included and then set a date.

3) Google Summer of Code

  • First week of GSoC is over, some students already worked and commited to their branches, others are still catching up.
  • Reminder for students: Please write a report of your work each week and sent it to the soc-2012-dev mailing list!


Best Regards,

About Author

Bart Veldhuizen

I have a LONG history with Blender – I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


  1. Now that AMD are looking at OpenCL for x264. Could the Belnder team got any support from AMD to get help with openCL for Rendering and the physics engine?

  2.  Anyone know what is happening in regards to the generation of a skin for fluid particles? They have been in there for ages now, but remain mostly useless without the ability to create a skin. I have the perfect project for them right now, but am unfortunately having to use a pesky domain:-(

      • It's pretty difficult for Raul who was working on this, right now. He's back in Cuba, but no longer has a job with internet access. Having internet access at home is illegal and the only public internet is very expensive and on machines that don't have any input / output (ie usb ports, cd-rom etc). It's also so slow it would amaze you. When we were there it took about 10 minutes to open gmail (and 30 minutes costs about half a months wages).

        I know Raul is still optimistic and looking for other ways (he's very resourceful), so we'll see. Just understand that he's working under very tough circumstances.

  3. I would like too help, too. But I'm not a developer. For example is there an easy way to sumit tooltips? (would be something without a lot of coding, I think)

    and thanks for the great work, again :)

    looking forward to the new planar tracker!

  4. Also, as I understand, Mike Farney created a pretty feature-complete Cycles shader for Anisotropic metal textures. Is that going to be merged in 2.64?

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