With the release of Blender 2.63RC1, BMesh is now finally a part of Blender! Mike has published a nice visual overview of the new options.
As you may have noticed, I am somewhat excited about the addition of BMesh into the main Blender trunk in the upcoming release. What you may be wondering is why? In the past I explained what an ngon is, but without seeing them in action their benefit can be a bit hard to understand.
So that is exactly what this post is going to cover, it will demonstrate the new functionality that will be available in Blender 2.63 once BMesh support is added. Each animated image is actually 1080p in size, so click on it to see more details. Some of these features, such as the bridge edge tool, aren’t specific to ngons specifically ( and could be accomplished without BMesh ), however the internal changes to support BMesh made adding these features more feasible.