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Using Light Probes and Angular Mapping


SpiritCrisis writes:

This is a basic overview of how to set up a Ang map/ using probes/ using visible background images.

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


    • Kirill Poltavets on

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  1. Useful tutorial, and nicely done.
    Let me ask a question (@SpiritCrisis, if he likes to answer): Where is he from? I love the accent, but, not being native myself, I'm unable to locate it.

    • Thanks for watching :). I am actually from Alabama lol but I try to use a range of inflections and accents to keep people entertained since most tutorials are very boring and not to mention lacking in explaining material. 

  2. Just to comment on the content:
    If you want the light probe to illuminate the objects in a photorealistic manner, do not use ambient occlusion, but use environment lighting at strength 1 with sky texture. If it is a full and proper HDRI, you don't need to add more lights.

    • ...and switch to cycles. (BTW, is cycles handling HDRIs correctly these days? I had peeked at some threads on BA about patches to allow it to take advantage of the full dynamic range - but didn't understand most of it, and not sure where cycles development is ATM...)

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