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Sweet Home - Making of

19

I featured Adam Liska's 'Sweet Home' as a header yesterday (see the headers archive). Here's a short 'making of' video.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

19 Comments

  1. I know this song..., even though I haven't watched the movie its from :S
    For some reason I associate this with an animated video of a bunch of marbles bouncing around and making music by hitting instruments. I watched that video YEARS ago, but never found it again on the Internet. I think the song there was the same, or similar, not shure. Anyone know this video :D

  2. The vignette effect is a little too strong for my taste, but apart from that it looks really decent.
    I wonder what the "cinematic effect" was? Looked just like some further colour correction to me...

  3. Frederik & Greg Zaal:
    thank you both that was the video i was looking for :) It's awesome!

    but now that I watched it the music no longer seems soo similar to the song from this video :D, I guess its because I watched the video a long time ago.

    • btw. in the end of "Horton hears a who" there is a similar scene with music created through a chain reaction.

      to get not too much off topic: I like the effects, the vignette is really strong, but good for the athmosphere, (my opinion)

  4. Nice work!

    Can anyone tell me how to achieve the fog effect? I'm looking for a tutorial if anyone knows of one...

    •  you can fake one by adding a normalize node onto the Z pass then put a mix to the initial render and leave the factor of 1
      so the image result is while
      and use that with a crop node set to relative with 1 for top and bottom initially
      try to lower the values of the y or something until you have half the screen black and half white.
      add a gausian blur node and blur it like 250 pixels on the y axis.
      then from there take the result and multiply it against the zpass. by using a value of 1 for the factor you cut away the top part of the fog.
      you could also hook up a coloramp and use that to control the intensity of the background reach if youre clever.
      give it a shot mate.

  5. Nice rendering - I also prefer the tone before the color correction, but still looks great!

    Excuse my ignorance, but exactly is 'clay rendering'? Is that an AO pass?

  6. Christos Georgakas on

    I was hoping for a real making-off :) one more vote for the rendering before the color correction (seems burned to me after the cinematic look)

    8-bit : clay rendering is rendering the whole scene with one material most of the time the application default material in order to tweak the lighting.

  7. Thanks for this, Bart. As a newbie, it would be helpful to see what exactly the "cinematic effect" is for/does and how you did it.  It would also be great (as a newbie) if you ever decided to put out an actual tutorial on how you did this. Appreciate your post!

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