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Murdoc (From Gorillaz)

6

By Simon Lachapelle

Simon writes:

Just want to share with you my first character done in Blender. He's one of the Gorillaz Character.

Modeling: Blender/Maya
Uv unwrap: Roadkill
Sculpt and textures: Mudbox
Render: Blender Cycles renderer

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

  1. Looks great, I'm curious as to why you used blender, maya and mudbox, what where the advantages of spreading you're workflow between the different packages? 

  2. Simon Lachapelle on

    Thanks Guys!
    Nickbenkhoo:For the maya part, in fact, I only used the cleaning tool because I had some issues with my mesh.. 

    fugifunk: I used Mudbox instead of the sculpt feature in Blender because this was an homework for school. (And Maya for cleaning purpose)

    Lawrence : Yeah, I'm a big fan of Gorillaz, I've seen the clip the first day it was online!

    LiquidForgeStudios:Yeah, it was intended. Murdoc look a little like a zombie..Here is the reference picture that I used. 
    http://a1.ec-images.myspacecdn.com/images02/138/fa51be89194641d38eaf1c21c1c8ddd7/l.jpg

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