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Build and use a phoneme library in Blender


Alex Telford explains how to create a library of mouth shapes and other expression components, in a series of 14 videos.

Alex writes:

We have another blender tutorial for 3D world magazine
This time we take a look at rigging a character with a phonemes library, and then we take a brief look at how we would go about lip synching.

This is a very long tutorial (broken into 14 videos) to get as much detail in as possible while sticking to the time constraints :)

Apologies about my voice getting a little dry by the end of it


About Author

Bart Veldhuizen

I have a LONG history with Blender – I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


  1. I am very excited about this. I am going to take my limited time and dedicate as much of it as I can to this tutorial.

    •  There is a text version in the magazine :)
      The video allows me to go into more detail than I can in the small space i get in 3D world :)

  2. This is the best tutorial series I have seen so far on animation poses and shape keys.  Thank you for all the careful explanations and examples. I never really understood how this all worked until watching this series.  Thank you.  I'll definitely be visiting again in the future!

  3. Please let me know if you have a ready 'dictionary' (pose library) of phonemes/diphthongs for the entire alphabet to be used in lip syncing in character animation in Blender.
    I do have a basic pose library but I was looking for something more comprehensive,

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