By Jacob Nielsen.
Jacob writes:
My first post here... just finished a visualization of a movement from Mussorgsky's "Pictures of an Exhibition" This is intended for live projection with a symphony orchestra. It was first performed two weeks ago with Copenhagen Philharmonics. The sync is maintained with a speed adjustment patch in Troikatronix' Isadora.
24 Comments
the needle will crash ->vinyl turns i the wrong direction at the beginning..
I agree. Nice but, in the beginning the record player goes in the wrong direction, but in the end it goes the correct way.
Great piece, very creative & playful.
Ahhh - haha thanks! Will change that ASAP!!
Wow, amazing! I am a huge fan of classical music, so it was great to see it combined with Blender!
Very nicely done! A few suggestions:
1) use motion blur to anti-alias motion artifacts. Especially the spinning pool balls.
2) use filter to remove speckling artifacts and/or run Cycles render for more iterations (looks like Cycles artifacts to me).
I love the dual roles of the ball grabbers spiders !!!
Yes - I should have mentioned that I used Cycles - and of course the Game Engine. I would have loved to just leave the render for at least the double amount of time... but unfortunately there was a deadline. I managed with 1.30 minutes each frame. I didn't know how to add motion blur in cycles at that time. However I just read a tutorial how to do it - just do a vector pass on your image sequence in Blender Internal. I already applied some blur to smoothen out the noise - but the fireflies can't be killed!
Hello, Jacob!
Nice movie!
Althougth, let me make some crits&advices:
1st (the most noticeable) - "crabs" are too "ticking" in short movements (I think this can be improved... made with curves, smoother)
2nd - the green cable looks too obviously like "only diffuse shader". It can be a bit reflecting - this will give it a "live view" (like a real phone cable). It's very noticeable because balls are running through it so it's close to a camera.
DoF - in some frames is a bit stronger than necessary (or maybe lasts too much). 1000 passes - it's an overkill for a small production :)
I advice you to use DoF + Motion Blur through Compositor (using parallel scene with BI, no raytracing, MB = Vector Blur). It's working good. And 300 passes + Neatlmage processing is more than enough. I don't see any crisp corners here so NI noise removal will be unnoticeable and frames will be looking very clean.
I used this processing for a freelance job, my customer is hypercritical and he was satisfied :) I would like to show this but the project is still WIP (rendering a lot of similar parts).
A trick with NI was to take the main material (metallic car paint), make a "noise shot" with a big plane, feed it to NI as a noise sample shot to analyse. If you want, I can process your frames through NI. For free of course.
I'm from Limoges and I do know its market place... But I don't see the connection (I may be too down to earth).
Anyway, a video is always a huge piece of work to do. Well done !
That was great. Good job.
@bobo That's interesting! Well Mussorgskij had his inspiration from his friend Victor Hartmann's drawings - each of the pictures in the "Pictures of an Exhibiton" is a musical interpretation on Hartmanns work - my interpretation is "2nd generation" and is solely based on Mussorgskijs colourfull music. Many of the original drawings by Hartmann have been lost - including "The Marketplace" - thus it's not of big interest to me to pay too much attention to the original drawings.
Thanks for the explanation.
Thanks for your nice replies everyone!
If someone can point me to a nice tutorial on making the right groove texture for the LP I would be very happy.
Dynamic Paint Simulation... Bake it on a spiral. I think it works.
Simply bump it with a dense wood texture (the "rings" flavor, obviously) and set a harsh rim light from the rear or the side to get the classical vinyl/shellac look. Add a tiny bit of noise to the texture and don't make the record perfectly flat to get some animation onto the specularity, I'd suggest.
Nice shot, btw: funny ideas, good timing, and I'll bet, the musicians will love it to perform Mussorgsky the blender way ;)
Pause at 1:29
Loved it, Jacob, and I'm just sorry I can't see it in its intended environment. I'm not particularly concerned about the cable nor the Cycles artifacts. The issue of the wrong rotation direction is a small one and I wouldn't lose too much sleep over it. It's easy to fix in any case.
A possible start for the grooves could be to create them by bump mapping. Photograph a small 78 RPM disc and create a high contrast bump map from the grooves. You can often find suitable children's toy records at flea markets and junk shops. Experiment in that direction and see how you go.
I certainly wouldn't attempt to model the grooves. You may even find that texture mapping would work, but you'd have no control of the lighting that way.
Finally, personally I would add a little more text to the label. At the moment it looks a little unlikely, but that's just my personal taste.
Lot of work, and a good result. Some little inconsistencies between music and movements here and there, but a nice short altogether.
Really good and funny!
Really amazing! I'm surprised there's so much criticism, I can see it's mostly justified, but this piece stands head and shoulders above most Blender animations featured here, so I think it deserves a great deal of praise too. And I'm not easy to please. I love the syncing of the action with the music. Generally very entertaining. The little "errors" others complained about are easy to fix, so thumbs up!
Totally agree. Double thumbs up for an excellent animation Jacob!
+1
Raimon
Wow!
Brilliant! I love how technical issues didn't get in your way. After all this is the art of motion pictures.
Thak you all!