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Car paint shader with flakes for Cycles

27

Monsterdog at Blenderartists.org came up with some good ideas about how to start a good car paint shaders with built-in metallic flakes.

You can follow the discussion about this material in the Blenderartist thread. The old normal node approach in Blender Internal can now be done with a dedicated fresnel node in Cycles producing perfect iridescent shaders with two colors cekuhnen designed.

Enjoy!

Links:

27 Comments

  1. CGI Trainer / Peter Drakuli? on

    Excellent work,I must say...I made a tutorial on this,it's been a while now,but I think your approach is a step forward towards a good "car paint" shader...

  2. DC I started the thread but monsterdog started the fist node layout and the refinements I added are based on his foundation and work so I give him all the credit ;)

  3. DC no problem I am also the person who wrote this news feed ;) But I corrected you text because half of this is also my work - but I really dont care about credits here. Its free for everybody have fun using it.

  4. Lawrence D’Oliveiro on

    As a programmer, I see nodes as a programming language (of the form known as a “data-flow diagram”). And in any programming language, you need the ability to add comments to explain why a piece of code is doing something. Do you think Blender’s nodes could benefit from something like this? All it would be is a node with no terminals, containing an editable text block, that you could position next to some other nodes to indicate that it applies to them.

  5. Lawrence

    this was proposed today at Blenderartist and I strongly think that this type of node like a comment tool in Word would  be highly useful!!!

  6. Johnrhutchison on

    Thanks for your responses but it doesn't work for me. Tried downloading again. When I open it it automatically selects Cycles. But I just get grey when I hit F12.
    Tried appending to a new document, still no go even though the default cube did render.
    Another curious thing is that I can't put the scene into solid mode.In rendered mode I see the sampling happening as in the numbers turning over...
    Ah have just tried appending the materials and that works, so all is good...Thanks anyway for the replies.

  7. When I render stuff in cycles I always get little black dots all over the place. Is it because my PC isn't good enough or is there something else I can do to fix it? 

    • Increase the samples in the Render/Integrator panel. If your refering to the above blend file you might have to wait awhile for the rendering to clear up.

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