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Wireless game control using iPad

9

http://www.youtube.com/watch?v=OTjODvUcMrg

Luca Bonavita writes:

Some time ago we've been asked to build a system to let people in a trade fair to interact with the 3D model (displayed on a screen) of a product with more than 700 possible configurations, using the iPad as the remote control.

Of course we've used the Blender Game Engine :), and we coded an iPad application to wirelessly control the game.

Credits:

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

9 Comments

    • Erwin Coumans on

      Exporting Blender BGE games to iPad is work-in-progress for the open source gamekit project, you can check Momo from Yo Franky running around on Android and iOS here: http://gamekit.org/forum/viewtopic.php?f=2&t=354 Gamekit supports plenty of BGE logic bricks but uses Lua instead of Python.

  1. Maybe I'm late to the party, as usual, but does this mean there's a possibility that someone could craft an app where a blender model could be seen and manipulated (rotated, etc.) on an iPad? Not looking for a full version of blender on an iPad (although it would be nice), but just to create .blend models and show them in 3d space on an iPad.

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