By Lars Fischer.
Lars writes:
Hi. I used Blender 2.62 and Cycles.
You see furniture from the Architects and Designers Charles & Ray Eames.
More Information on my blog.
Lars
By Lars Fischer.
Lars writes:
Hi. I used Blender 2.62 and Cycles.
You see furniture from the Architects and Designers Charles & Ray Eames.
More Information on my blog.
Lars
15 Comments
WOW - Thats awesome. What a design ... What a render ...
very good
I do agree What a design ..what a render ... WoW !
sieht toll aus, nur dem fußbodenbelag fehlt meiner meinung nach so etwas wie normalmap / bumpmap... so sieht es bissel langweilig aus.
Is it just me but when I look at the full image I think the shadows on the chairs feet looks wrong?! They are pointing in different directions when they should be parallell.
Deceptive actually, the light is mostly coming from above, so the shadow is from the outstreched leg down, not across like it first appears.
It doesn't look as good after you maximize the picture to full view.
Are you joking? Stuff like this one we were used to see in CGTalk by people using 3ds, or by very few talented guys (e.g. Enrico Cerica, among a handful). Now we see it done in Blender more and more often. This is not to detract to the skillfullness of Lars, just to point at what currently Blender allows one (clever enough) to do. Go and take a look at Blender Artists stuff, old and recent, and you'll see the difference.
I call it as I see it. I don't want to know any reputation of artists before feeling for the photo. To me, the render looks great when minimized or in smaller size. When I maximize, it doesn't look as good.
Just, Amazing.
Very well done!
Tell us, (or better a totorial) how you reach that results.
By the way good job.
Forget the chair. I like the reflection of the water glass on the glass table. Awsome work.
Hi, thanks for the Feedback. On Weekend i make a little tutorial. Thanks Lars
In English, please. Thanks anyway.