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Developer Meeting Notes, February 19, 2012

33

BMesh is being integrated while you read this!

Ton Roosendaal writes:

Hi all,

Here's the summary of today's meeting!

1) Blender 2.62 release

  • Windows binary: there's a build issue, the new OpenAL lib makes 3D sound fail. Remedy: rebuild the release with original OpenAL. It will be updated on the download page with a short note then. Nathan, are you available?
  • Nicholas Bishop fixed a ReMesh Modifier crash on OS X PPC (endian issue).
  • Further all seems to be fine; if there's more showstoppers coming we can do an 'a' release, for now we can continue to 2.63 though.

2) Blender 2.63 plans

  • BMesh can go in! Brecht gave it a blessing too. (While I'm writing this, Campbell already prepares the merge. Hold tight!)
  • Lukas Toenne: has new File Node ready for review!
  • Reminder: Lukas' Node Group project is ready too, he proposes it for 2.63 inclusion:
  • Brecht and Campbell propose to make 2.63 a regular 2 month release cycle, they expect it will need this time for maturing and stabilizing. That means we can have a month for including other new features too!
  • BCon proposal:
    • BCon1: 15 february
    • BCon2: 4 march (= release targets are frozen)
    • BCon3: 18 march (= all feature mergers were done)
    • BCon4: 1 april (only bug fixes from now)
    • BCon5: 8 april (ready for release)
  • Other 2.62 targets can be added in next 2 weeks, could be masking or other mango stuff too.
  • Brecht: work on Cycles during next months; mostly speedup, ramp shader and RGB curves nodes.

3) Other projects

  • Ton mentions he had a meeting with Jeroen Bakker, discussing new Compositor (2.64 target) and ideas for (green screen) keying editor in Blender.

Thanks,

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

33 Comments

  1. I was looking at the to do and the breaking of scripts and it seems to me this merge is too early.
    Should be held over for another release.

  2. Lawrence D’Oliveiro on

    I see the code review for file nodes is hosted on an external site. Wouldn’t it be good if code.blender.org could provide a code review service as well? At some places, code review is mandatory, e.g. at Google, they use Gerrit, which integrates nicely with Git—a developer simply does a git-push from their personal repo as normal, but instead of the commit getting published on a remote repo, it instead gets automatically submitted to the review system.

    • Lawrence D’Oliveiro on

      Oh, and I didn’t want code·blender·org to be a URL, but it seems to have triggered some kind of stupid URL auto-recognition in your comment system. Which in turn required me to enter a CAPTCHA. Not nice.

  3. Just wanted to say thanks to the Blender Nation and Blender Foundation for extending the open framework to sharing the minutes of their developers meetings. This has on more than one occasion been the determining factor as to when to implement certain of my artistic goals. Knowing when certain tools will be available has helped me decide which idea I have in my sketch book to work on next when considering 3d as a medium.

  4. I am very happy with unique data block ID name , space that  I aint gonna cry for BMESH ........ no sir . My shout out is thank you all very much .

  5. Electronicpulse on

    AWESOME!, it's all looking like this year, blender will take over the world.
    I guess for the compositor something that would be great is being able to use OFX plugins, or read AE plugins (just like fusion does), that'd be great, because you could use the free plugins that are out there wich are pretty great, or pay for one if you really need it.

    Cheers!

  6. Lawrence D’Oliveiro on

    WE HAVE BMESH!!!111

    Just did a fresh build from the repo. It’s SO nice being able to subdivide a couple of edges without seeing those neighbouring faces immediately fracture into triangles...

  7. I hope blender can really target the video/2D editing compositing. I'd like to rid my want of After Effects. Two big wished for me are to finish/fix the video sequencer plugin system, and second would to have unlimited on-demand 3D layers for mo-graph work.

  8. Great! Just in case you need more ideas of what to add: Nodal modifiers, Nodes/Modifiers that CREATE geometry procedurally... e.g. a Grid (set number of x & y segments, filled/unfilled), Circle (set sides, filled/unfilled), Text (font, size, kerning, etc). Object Group & Vertex Group Modifier that dynamically applies group membership based on boolean shapes, e.g. (only the vertices inside of the cube are added to the group). Modify time node and inputs in compositor to allow non-linear time remapping of images that are loaded. Allow non-linear time remapping (in a keyframeable way) in renderer (e.g. bullet time in blender), and allow certain Groups of objects to be unaffected (e.g. Camera).

    • Kirill Poltavets on

      As I got - Deps Graph recode will give us much more possibilities than we have now. Maybe no node-mesh generation (right after the recode) but a lot of cool possibilities for sure... Particle emitters that will be refreshing every new frame (you can't use textures to density and length dynamically yet because of this limitation), Instances instantiated by other instances - another great feature. I'm sure there are another examples.

  9. Oh My GOD. Finally. I've been waiting for over 4 years now for bmesh! FINALLY. I feel like a kid in a candy store :) Blender FTW!

  10. Aneyevuproductions on

    Some one or a group of poeple should takes the cycles code.........and with it....
    rereview it to see if theres anything to be changed or fine tuned....interms of ati/amd compliency i.e. Opencl.......
    Just in case its been neglected.(no offense brecht cos wat uve done here is amazing...uve also actually setup a ....framework as to how blenders global illumination renderer should be )
    becuase of there being working cuda...
    I would do it but im not a programmer........
    Bare in mind when brecht wrote the cycles code amd haddent released there guide to opencl.........or even included opencl as part of their catalyst driver

  11. Aneyevuproduction on

    Some one or a group of poeple should takes the cycles code.........and with it....
    rereview it to see if theres anything to be changed or fine tuned....interms of ati/amd compliency i.e. Opencl.......
    Just in case its been neglected.(no offense brecht cos wat uve done here is amazing...uve also actually setup a ....framework as to how blenders global illumination renderer should be )
    becuase of there being working cuda...
    I would do it but im not a programmer........
    Bare in mind when brecht wrote the cycles code amd haddent released there guide to opencl.........or even included opencl as part of their catalyst driver
    use this email address if u wanaa email me

  12. Not a big fan of having node groups within node groups as this is waaaaay to confusing to keep track of IMO. Is there a reason this is being implemented?

    •  Wow, you guys KEEP bringing this up, OpenCL doesn't work because of ATI, not blender.  Brecht outlined all of the reasons he couldn't use ATI, OpenCL works fine ON NVIDIA, it is an ATI issue. someone please go find those comments and post them as a news item.  Because of this I dumped my ATI card and got and NVIDIA one.  ATI promised to fix it, but they're on a SIX MONTH release cycle for their compilers and drivers.  You can get angry on this forum all you want, it WON'T HELP (well maybe if you did this on the ATI forums)

      • Correct me if I'm wrong, but didn't ATI/AMD integrate OpenCL in their drivers since version 11.12? Because then there isn't a single reason why not to support OpenCL on ATI/AMD hardware.

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