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Pioneer VSX-D511


By chrisbono.

crisbono writes:

Hi all, as promised, here I am back with another work not very recent, but interesting Entirely in Blender, render Cycles 1600 samples, writing created in Gimp. I hope you will like it.


About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Are you sure you didn't just take a photo and post it?  LOL  WOW! That is amazing.  How did you get rid of artifacts and fireflies?

  2. Gwenael Le Page on

    Nice, but i can see 2 problems:
    _ There is something slightly off in the right vertical edge of the front.
    _ And I hate to say this, but there is a typo on the front as well: it says "Suuround" instead of "surround"  :-(

  3. Two more levels of subsurf to the knobs and this picture definitely deserves a place in! Excellent work! Amazing level of detail!

  4. Years ago, before CG took over the business, our company built a huge scale model of a "Boom Box" radio, about 16'x25', for a television commercial. It was incredible. The speaker grills were near perfect. The beveled lettering was awesome too.

    Problem was, when we finally set it all up on stage and got ready to shoot it, someone noticed that the Bass dial was spelled "Base"


  5. Very nice- I would say perfect, but for a couple of very minor details. (I mean this only to be constructive, it is an excellent render.)
    1) The large lower nob does not have enough divisions around it's circumference- it's profile is visibly a polygon rather than a circle.
    2) There are odd artifacts along the right edge of the front of the unit- it looks almost like aliasing, but it might be insufficient mesh resolution (as in on the knob), or slight misalignment of the points.

  6. This render inspired me to learn Cycles - very nice work. I am returning to Blender after a long hiatus and it's looking better than ever, once BMesh is implemented (give me real Chamfer tool) I don't think I'll be going back to commercial software.

  7. Very nice.  One small thing I see - the Up/Down arrows around the Master Volume don't appear to be in the same position on either side of the knob.  Could be an illusion, though.

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