WK Bong shares a list of 'Blender bad habits' and how to prevent them.
WK Bong writes:
Through the years I have seen many bad habits taught to Blender users through video and text/screen shot tutorials. Most of them are making you lower your productivity (and confident as viewed by others). Some might cause you to crash Blender, and all of them will show you that you are a noob when it comes to Blendering. Below are a collection of bad habits that I have collected and I'll tell you why they are bad and how to overcome them.
Link
28 Comments
Link ist not correct. http://studiollb.wordpress.com/2012/02/03/blender-bad-habits.
BTW: Very interesting
Wow, that was a weird wordpress screwup.. I fixed the link, thanks!
Thanks Bernieman for providing the link before the fix.
Bad links are worse than bad habits!
link broke? quotes:Page not found:(
Thanks. Useful to get rid of some bad habits.
Thoroughly guilty of #2 - I name my objects but forget to name the meshes. I wish 2.6 still showed the Oops schematic...
The stamp option can really be a pain if you forget to turn it of for your final render.
So bad habit NO.8 should be, Forgetting to turn of stamp for your final render.
I can add that to the list.
Ctrl+W to save, JAJAJA
Still no working the link, at least for me
It is working now. I was tinkering with the post just now, maybe that's why the link didn't work.
Several Hours later still can't see it, and i can't see any wordpress site, thats weird
1,7 and 8 are all great features I didn't know about :)
2 is a genuine bad habit which I know I'm guilty of. eep!
Nice. All good, basic things to keep in mind. I really like #10 and the picture behind it is very funny. I see those type of WIPs all the time! I mean, really, "Hey guys! Look at my awesome model. Today's only change is the fingernail on the right hand index finger! Check it out!" (example mine) "Not to be rude, but does anyone care what a change like that looks like?!" is what I usually think. Anyway... I personally think that more than three WIP posts are OK. Especially if its a big project. Just keep them interesting and worth while to look at.
Well, I say "WIP it. WIP it good."
(Apologies in advance.)
No problem. I was just stating my own opinion, you don't have to apologize. :) People can do what they like with there WIP threads, it does not really affect me. They just won't get my comments. :)
The apology was for the bad Devo pun.
Oh. Well that is fine too! I have never heard of that.
You must be new
New to What?
some good info in here :)
Thanks, that’s very useful and great
I agree on most of these but not the explanations really. Also composition guides are not a forced rule but there if you need them. It doesn't mean you're wrong not to use them.
Some good reminders in the list and a couple that I need to implement asap! Thanks for the list. Good stuff!
Let me add another one: not knowing when to share object data between objects.
E.g. I have an scene with a bunch of ceiling lights. By sharing the lamp data between all of them, I can make adjustments to colour, intensity etc in one place, and have that immediately apply to all the lamp instances.
I actually dislike this. Most of them weren't so much "Bad Habits" as "Personal Preferences".
Some thoughts:#2 - I rarely need to use the outliner to find things. Naming objects can be very time consuming and ultimately a waste. Naming materials and particle systems are useful though.
#3 - Rarely a problem and easily fixable with Ctrl+A (as you mentioned).
#7 - The composition guide is more of a tip than a bad habit. It's helpful but certainly not essential. Some scenes do not require it.
#8 - Unless you're working in a studio with other people that *must* know your settings, it really is not essential.
#10 - There is nothing wrong with regularly updating a WIP thread with more images. In fact I think it should be encouraged. Usually the OP does not post enough. Here's an example of an awesome WIP: http://forums.cgsociety.org/showthread.php?f=43&t=933907 - It's 23 pages but it's amazing.
I like #6 though. That's legit ;)
LOL... Andrew.
Your points make sense when you are not doing studio work or have less than 10 objects/materials/textures in a scene.
I'm so use to thousands of those, scary when 1 level of subsurf can kill the whole production. Which means $$$ with wings.