Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Bad Habits

28

WK Bong shares a list of 'Blender bad habits' and how to prevent them.

WK Bong writes:

Through the years I have seen many bad habits taught to Blender users through video and text/screen shot tutorials. Most of them are making you lower your productivity (and confident as viewed by others). Some might cause you to crash Blender, and all of them will show you that you are a noob when it comes to Blendering. Below are a collection of bad habits that I have collected and I'll tell you why they are bad and how to overcome them.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

28 Comments

  1. Thoroughly guilty of #2 - I name my objects but forget to name the meshes. I wish 2.6 still showed the Oops schematic...

  2. The stamp option can really be a pain if you forget to turn it of for your final render.

    So bad habit NO.8 should be, Forgetting to turn of stamp for your final render.

  3. Nice. All good, basic things to keep in mind. I really like #10 and the picture behind it is very funny. I see those type of WIPs all the time! I mean, really, "Hey guys! Look at my awesome model. Today's only change is the fingernail on the right hand index finger! Check  it out!" (example mine) "Not to be rude, but does anyone care what a change like that looks like?!" is what I usually think. Anyway... I personally think that more than three WIP posts are OK. Especially if its a big project. Just keep them interesting and worth while to look at.

  4. Benjamin Lindquist on

    I agree on most of these but not the explanations really. Also composition guides are not a forced rule but there if you need them. It doesn't mean you're wrong not to use them.

  5. Lawrence D’Oliveiro on

    Let me add another one: not knowing when to share object data between objects.

    E.g. I have an scene with a bunch of ceiling lights. By sharing the lamp data between all of them, I can make adjustments to colour, intensity etc in one place, and have that immediately apply to all the lamp instances.

  6. I actually dislike this. Most of them weren't so much "Bad Habits" as "Personal Preferences".

    Some thoughts:#2 - I rarely need to use the outliner to find things. Naming objects can be very time consuming and ultimately a waste. Naming materials and particle systems are useful though.
    #3 - Rarely a problem and easily fixable with Ctrl+A (as you mentioned).
    #7 - The composition guide is more of a tip than a bad habit. It's helpful but certainly not essential. Some scenes do not require it.
    #8 - Unless you're working in a studio with other people that *must* know your settings, it really is not essential.
    #10 - There is nothing wrong with regularly updating a WIP thread with more images. In fact I think it should be encouraged. Usually the OP does not post enough. Here's an example of an awesome WIP: http://forums.cgsociety.org/showthread.php?f=43&t=933907 - It's 23 pages but it's amazing.

    I like #6 though. That's legit ;)

    • LOL... Andrew.

      Your points make sense when you are not doing studio work or have less than 10 objects/materials/textures in a scene.
      I'm so use to thousands of those, scary when 1 level of subsurf can kill the whole production. Which means $$$ with wings.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×