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Videotutorial: Groundhog Day

11

In this 4-part Blender Cookie videotutorial, David Ward shows you the entire creation process of a cartoon ground hog character.

David writes:

This character modeling tutorial series is on modeling a cartoon, ground hog character in Blender 2.6. In this tutorial David Ward takes you through the complete process of creating a cartoon character model, including all the steps, hotkeys, tools and more. A few topics and tools covered include: box modeling, mesh editing, proportional editing tool, mirror modifier, extrude, particle fur, and much more.

Note: This tutorial is in 4 parts, follow the links at the bottom of each page to go to the next one!

Link

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

11 Comments

          • Is this some sort of in-joke?
            But yeah, the mound looks a bit too moist or plasticlike. Apart from that it is really nice work. 
            I've seen the whole tutorial series. It is always entertaining and informative to watch Dave's tutorials.

          • (For the ones in the Chocolate header) -- Those two don't look like either.  They do resemble oversize stale tootsie roll candies.  Change the wrapper and zoom the camera out, and I suspect it will be very close.

  1. Aniruddha Hardikar on

    David Ward FTW! The most helpful and thorough introductory blender tutorials I have found are his Johnny Blender series!

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