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The Making of Captain Proton


Luis Arizaga revisits his awesome Captain Proton image and takes you through it's creation process.

Luis writes:

This cartoon character was based on a retro sci-fi idea. I wanted to show a character with strong pose, expression and silhouette with 3D art. My goal was to complete the process in 3D with the open source software Blender.

You will not achieve an appealing 3D character if you don't have good references with good bases in character design. Working in 3D takes a long time and you will forget elements that are key points during the process. It's very important to define your 2D concept art design. In this case I collected a bunch of references from the internet and also had a female alien concept that I liked. Sometimes I'll do a quick 3D sculpt concept too.


About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Hi everybody again!

    The opensource community makes an amazing work with Blender. More professionals should promote this program and give a try. It's very powerfull. Maybe next time I can test Cycles with the characters but I'm a little afraid about how to integrate hair. Since my next character is not bald :). Well, I will have some fun with all the process and I will share it with all of you.

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