Nicholas Bishop explains the difference between the 'smooth' and 'sharp' mode of the remesh modifier.
Nicholas writes:
I’ve noticed that people are often unsure why you’d ever want to use the Sharp mode of the Remesh modifier, rather than Smooth mode.* One simple example is 3D text.
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7 Comments
I was HOPING that it had this feature (have not downloaded a build yet). I don't see a reason why you wouldn't use just a combination of hard mode, and subsurf modifier.
Remesh will create a uniformly tesselated mesh, whereas subdivision will only subdivide existing faces, which may lead to stronger tesselation than necessary in some areas and not enough in others. A uniformly tesselated mesh will simply deform more predictably.
That's why I said a combination of hard mode (Remesh) and subsurf.
The 2.6 rebuilding of blender is really starting to pay off now.
This will make a HUGE improvement to the Sketchup - Blender workflow for ArchViz - When you bring in anything more complex than a cube, it ends up looking like the text up there (nasty triangles that don't do tris to wquads nicely - eurgh!). Of course, you can't beat modelling properly in blender, but SU really is so fast. SU modelling tools - that would be interesting to have in Blender though....
Hey, I LIKE Blocks mode! Now all you have to do is add little circular studs on the top of each block, corresponding holes underneath, and ... um ...
It looks great ! Text converted to mesh has always been difficult to bevel/subdivide and smooth correctly. I often have to model my text by hand instead of using fonts when I want rounded letters !