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Remesh Modifier: Sharp Mode

7

Nicholas Bishop explains the difference between the 'smooth' and 'sharp' mode of the remesh modifier.

Nicholas writes:

I’ve noticed that people are often unsure why you’d ever want to use the Sharp mode of the Remesh modifier, rather than Smooth mode.* One simple example is 3D text.

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

7 Comments

  1. Colin Griffith on

     I was HOPING that it had this feature (have not downloaded a build yet). I don't see a reason why you wouldn't use just a combination of hard mode, and subsurf modifier.

    • Remesh will create a uniformly tesselated mesh, whereas subdivision will only subdivide existing faces, which may lead to stronger tesselation than necessary in some areas and not enough in others. A uniformly tesselated mesh will simply deform more predictably.

  2. This will make a HUGE improvement to the Sketchup - Blender workflow for ArchViz - When you bring in anything more complex than a cube, it ends up looking like the text up there (nasty triangles that don't do tris to wquads nicely - eurgh!).  Of course, you can't beat modelling properly in blender, but SU really is so fast.  SU modelling tools - that would be interesting to have in Blender though....

  3. Lawrence D’Oliveiro on

    Hey, I LIKE Blocks mode! Now all you have to do is add little circular studs on the top of each block, corresponding holes underneath, and ... um ...

  4. It looks great ! Text converted to mesh has always been difficult to bevel/subdivide and smooth correctly. I often have to model my text by hand instead of using fonts when I want rounded letters !

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