You all might now the fracture add-on in Blender. Ian Moore-Kilgannon just uploaded his latest video tutorial demonstrating how you can combine pre-made facture elements with the new dynamic paint system to drive the interaction between shards, objects, and control surfaces. This is pretty cool.
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15 Comments
Hey, just had to clarify. It was actually not made with the fracture add-on but a different technique involving the quick explode effect. sorry for the confusion.
I see that, and I think bugs bunny tunnel. Any thoughts on that?
I like that Idea! Might work well with blendercookie's robot rabbit too.
Amazing trick! So simple and effective!!
A script to vertex-parent all shards to their nearest triangle on the plane would be great!
http://dl.dropbox.com/u/16486113/Blender/algunos_scripts.zip
Parent_to_mesh
Thanks to Liero!
Neat Trick!
fun.
Actually somebody already made the script! http://vimeo.com/18661627
could you do a tutorial pleeeeeezz!!
Couldn't you just select the whole thing and say Seperate->By Loose Parts to skip ALL of that super tedious part?
Also it's possible to create quickly a lot of slices using Grease Pencil, convert to curves, curves to mesh, then booleans. Crap, now I need to try it! ))
Just for those who are wondering why you can only parent an object to 3 or fewer vertices, it is because 3 points is the maximum number of points you can have while guaranteeing that all are coplanar (you could make a flat sheet of paper touch all three points without bending it). Add more vertices and coding how it interacts becomes more complicated and approximated.
Thanks for this tutorial, you increased my understanding of how objects might interact with vertices from another object.
I wonder whether using vertex groups might allow an object to parent to more than 3 vertices though.
Actually I would like to see an option for approximated parenting also. It was a real pain to create this movement by modifiers:
http://vimeo.com/18532915
I mean.. tweaking all support meshes and etc.
You probably could of did the parenting faster if you converted the quads to tris on the plane and then swapped to face select.
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