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Tutorial: Fracture Add-On with Dynamic Paint System


You all might now the fracture add-on in Blender. Ian Moore-Kilgannon just uploaded his latest video tutorial demonstrating how you can combine pre-made facture elements with the new dynamic paint system to drive the interaction between shards, objects, and control surfaces. This is pretty cool.


  1. Amazing trick! So simple and effective!!
    A script to vertex-parent all shards to their nearest triangle on the plane would be great!

    • Kirill Poltavets on

      Also it's possible to create quickly a lot of slices using Grease Pencil, convert to curves, curves to mesh, then booleans. Crap, now I need to try it! ))

  2. Just for those who are wondering why you can only parent an object to 3 or fewer vertices, it is because 3 points is the maximum number of points you can have while guaranteeing that all are coplanar (you could make a flat sheet of paper touch all three points without bending it). Add more vertices and coding how it interacts becomes more complicated and approximated.

    Thanks for this tutorial, you increased my understanding of how objects might interact with vertices from another object.

    I wonder whether using vertex groups might allow an object to parent to more than 3 vertices though.

  3. You probably could of did the parenting faster if you converted the quads to tris on the plane and then swapped to face select.

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