masterxeon1001 takes you through the creation of this squid tentacle.
Hello Blender World!
In this segment of 2nd Look I review a timelapsed workflow of me modelling a squid tentacle and using Blender Internal. I go through basic modelling, arrays, curves, material nodes, and SSS, as well as faking reflections and mimicking a type of Fresnel effect to soften the skin reflections. Enjoy.