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UV Tools Reviewers/Testers Needed

17

Screenshot

Blender devs need a hand with the new set of UV tools.

Psy-FI writes:

Hi everyone, the uv tools branch is nearing completion and needs some testing. During the last meeting there has been concern whether the new tools are needed or are tested enough. New features include:

  • Support for high bit depth float textures in the viewport (useful to get more detail when painting bump maps or more precision in GLSL color operations)
  • Subsurf Unwrapping (Unwrap the mesh as if it was subsurfed)
  • Smart Stitch operator. (stitch now has a preview and automatic snapping/rotation of islands)
  • Mark seams in uv editor
  • Seams from islands operator in uv menu of the uv editor
  • uv sculpting which allows you to relax and pinch uvs locally

If you want to participate in testing and leave feedback please head over to BlenderArtists.

Thanks!

17 Comments

  1. Oh wow. Surprised some devs think these tool may not be needed. I finally started taking some time to learn blender by following a tut, but when the auto unwrap impressively borked I dropped it and went back to max.

  2. Arnaud Couturier on

    Something I miss in the UV tools is random coloring of islands, both in the 3D viewport, and in the UV panel.
    It's often hard for me to know which faces are part of which island on the model without a "select linked".

    • Very good idea, indeed.

      Even better in my mind would be this:
      You select a couple of faces in the UV-editor -> the corresponding faces in the 3D-viewport get highlighted with bright green color or similar. The UV-highlight-color should appear on top of the usual color which is indicating which faces are selected.

  3. Very usefull tools, could be really grate if there was preserve uvs option. I still didn't find any way to do it (also not with uv pin) and i think it's an important function that could be added.
    anyway grate job, will test it

  4. Been waiting for something like this to surface up, could be a huge time saver and help make blender UV editing better

  5. Not needed?!? Wow. They are awesome in my opinion, and I speak from experience. A couple of months ago I had a project that was going to be a pain to unwrap with the default tools, so I thought why not? I'll give the UV tools GSOC branch a try. Wow. I whipped through the unwrapping amazingly fast. I think that all the additions are great, but personally, the UV sculpt tools are just amazing.

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