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Battlescene + Breakdown

16

Done in Blender and After Effects +

Spiresofbabylon writes:

Part of a short clip I'm making. Filmed with a Canon 500D. Productiontime: 1 Week. Everything Done in Blender 2.5, After Effects CS4 and Photoshop CS4. Sounds from http://www.freesound.org

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

16 Comments

  1. I like it, but you need to grade the muzzle flashes, they pull you away too much.  Also you may want to blur out the edges of the smmoke sims a bit more :)  Pretty awesome stuff!

  2. Nice stuff! Well done!

    To add with the muzzle flash and smoke ... there is something about the tinting that personally throws me off. Just doesn't feel "dirty" enough I guess. And the camera movement feels too planned, not documentary style which is what I feel you're going for. The easing I think is too soft and not jerky enough.

    Though honestly these are nit picks and I think it looks great in itself! Well done!

  3. Cool overall but the actors need to practice their gun kick back, will add loads to the realism.

    check out Freddy Wong and his mates tutorials.

  4. Hey guys, wow im flattered! Thanks for posting my short video - and thank you for constructive criticism. In fact this was a work-in-progress-video. I already did some troubleshooting and maybe I post the complete scene after its finished ;)

  5. the four guys positioned in the background building really have a precise timing cause they are all firing at the same time. always. =P but really nice work ^^

  6. It's interesting.  Of course, when one of the guys is dragged off in the background the drag pattern disappears at one point that just ruins it for me.  XD

  7. Another thought, you might want to use your defocus on the entire comp instead of the individual layers.  It looks like the foreground soldiers are defocused, but their edges are sharp.  This is not how defocus should work.  Otherwise, good stuff!

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