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Mango Pre-sale Started, New Concept Art


Support the Blender Institute's next Open Movie Project, codenamed 'Mango', by pre-ordering the project DVD for €34 (USD 43.52).

Ton Roosendaal writes:

During a Christmas period is always good moment to challenge your generosity! Here’s the opportunity again to show your commitment to Blender, to support open source development and improve our VFX pipeline, to help realizing a spectacular open film and – last but not least – to get a film credit again!


Also, David Revoy has released a new set of amazing concept art. Go check it out on the Mango blog.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Just done few minutes ago ! Mango project DVD pre-ordered at the Blender e-shop :-)
    Thank you Ton to improve month after month the Blender Dream Machine !
    Merry Christmas and Happy New Year to the entire community and especially to the Mango Team !

    Jérôme SIMON

  2. It seems that Blender Foundation history indicates that whatever they produce with one version of blender doesn't work with later versions of blender.

  3. I am immediately frightened by this concept art. It has all the hallmarks of something over ambitious and too complex to be done by a few artists in a short time.
    This was a trap for the Sintel movie. I hope Ton keeps tight riens on this from the beginning to make sure the vision is practical.

  4. My first feling after seeing those concepts - been there done that. It all looks like being already created dozens of times before, doesn't seem innovative at all. I lay all my hopes to Andy Goralczyk, he's the one who should guarantee good quality of the movie.

    • Disagree with you :
      Been done in other 3D packages (but we do not care about those) but never as an blender open movie!!
      Totally agree with you
      Andy Goralczyk is back what could possibly go wrong...

  5. Kinda reminds me of the computer game "Another World".  (One of the few games I've actually finished.)  I hope it's over-ambitious, and Ton cracks the whip!  Actually, I hope it runs for 30 minutes or so.  I loved Sintel, but can't watch it again because it makes me cry, and I don't cry for anything.

    • The cynic in me says it will most likely run for 8 minutes including 1:30 of credits and have a barely discernable story cobbled together in a last month rush but the artistic parts will be well done. ;)

  6. It'll be interesting to see what engine they will use for rendering. Cycles is far from useable for high-poly animation and BI seems like a dead fish.

  7. Expect a pretty cliche story :) ( always was that way with the others ) but the VFX a and the rest of the good visual stuff will be tasty :)

  8. @Bigfan; I have a deep respect for you, as I know you are a very dedicated person to your craft. But why do you immediately pull out your ugly stick and be negative toward every project that the foundation does. The BF is doing this for no other reason than to improve the software through real world use, in the presence of the head devs. They are the ones who will quickly find the bottlenecks of the software and fix them then, right? So I do not understand your contempt for these projects. 
      I challenge you then to put your skills where your mouth is and open your own project with limited funding, limited personnel and show us how it truly should be done... only then will you have clout enough to be critical of the BF for the way they operate.

     Personally, I am eager to see the fruits of this project regardless how it turns out. It will be a first for blender to truly enter into the VFX waters. 

    • I dont think you do have deep respect. I dont think you actually know me at all or have even read what I said.
      I do think you are one of those Blender fanboys who are hypersensitive to anything that looks like criticism and wont let people express a different view.
      Actually we get this knee jerk bullying here every time someone says something that appears not to be mindless adoration of the BF.
      Frankly its tiresome to have to deal with this stuff. The BF is this, the BF is that. You can't have an opinion until... Yada yada yada.blah condescending blah.
      I am only looking objectively at how past projects have turned out and why. I hope this one will be different.
      The challenge for Big Ton is to avoid past mistakes where ever they originated so that this project isnt a near failure again.
      One of the things we ought to have learned is not to let the artists aspirations get carried away on doing things they haven't a hope of delivering on.
      There isn't the money, people or the time to tackle epic sets and action.Having achievable goal starts with the concept artwork.
      If we don't care how it turns out but only want something to fill in a few minutes for a non discriminating audience at a premiere while we gloat about new code I guess any old stuff will do.
      I am not sure the Dutch Film people who provide some of the funding view any old result as good enough and frankly I don't thinkBlenderheads should either.
      Keep the mission fairly simple and do it very well.

  9. Ton may want to get this typo changed as on the site it says: 
    "All orders paid on February 15th latest get a movie credit!"...presume he means before the 15th :)I will certainly get my order in before then!

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