In this 3-part Blender Cookie videotutorial by David Ward, you'll learn how to model, texture and fur (is that a verb?) Rudolph!
In this Blender 2.6 tutorial, we start with a cube, and box-model out the head and face of a stylized cartoon reindeer, using the mirror modifier, sculpt tools, and various editing techniques to get the desired result. After reaching a stopping point on the head, we go on to start the body, which will be completed in Part 2.
In this Blender 2.6 tutorial, we finish the modeling of Rudolph the red-nosed reindeer that we started in the first part. After the modeling is complete, we proceed to add seams, unwrap the UV coordinates, and then go on to paint the texture map using the Texture Paint tools.
In this Blender 2.6 tutorial, we give Rudolph some Particle Fur! Using the Particle Edit Mode, we use the comb and length tools to make the particles look like fur. Then we add a basic rig with IK chains on the legs so we can pose the little guy and take a nice render. After rendering, we go into the compositor and single out the red nose via a Material ID, and give it a glow effect.