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Free Model: Skull

12

ColeHarris writes:

Simple skull and teeth with displacement and color maps modeled in Blender and sculpted in Zbrush. Scene is setup for render in Cycles. Enjoy!

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

12 Comments

  1. It's normal ( I suppose is not ) then when I try to render it as-is in Blender 2.61-rc1 , it's give me a black skull without displacement on a white background ? I notice some nodes is unplugged in the shader but when I replug it , nothing new happen.

  2. Okay , thank Jools. I already try it and it's work .... and not work at the same time. I need to unpack,recreate all Texture node, plug "unpluged node" the way I think it's supposed to be and reduce lights intensity by the half of the original value. With that the result is more like on the image above. It's weird. It's happen only to me or somebody try it to with 2.61 rc1 ( I download it again 15minutes ago to make sure) ?

  3. Hi guys thanks for all the great comments! Just wanted to let everyone know that when I setup this scene I was using an older version of cycles so some things wont work properly in newer versions (normal maps for example). I'm currently working on updating the blend so that everything is compatible with the latest version of cycles (2.61rc1) and will upload an updated blend as soon as I can. I'm also working on creating a scene for render with blender internal and will upload that as a separate blend as well. Thanks again for all the great feedback!

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