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Neat Camera Switching Trick

13

SpiritCrisis demonstrates how you can use the 'Bind Camera to Markers' feature to switch cameras during your animation. Neato!

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. relatively old, but still its very handy..i remember when campbell first made it, it sticks in my head for some reason because of the way he says "markah" http://www.youtube.com/watch?v=kq0wtgekSyA&feature=related

  2. Colin Levy showed this in his Sintel short-tutorial tricks :)
    Always nice to remember the people though, since nearly noone seemed to have noticed colins tutorials are now freely available :)

  3. This is pretty neat, although personally i'd never use it. You're basically editing in the 3D view, editing is best done in a NLE IMHO.

    Other then being a nifty trick I don't see the benefit of using this over rendering separate shots and editing them together later. Maybe this is handy when doing rough animatics in 3D

    • Actually one cool trick you can do with that (Which I have never seen a tutorial on- but might do) is to do a time stop effect. Usually with a time stop its more like a 3D object, still life capture. But with using multiple cameras, you will also capture motion blur. So for example, you could circle an object in fast motion and all the motion blur will be still there (or at least slowed down) for 1 second. So imagine 360 cameras all taking the same shot- or at least in succession. when 360 frames are played back, it will be time slowed, plus it will actually have the same motion blur of the original speed built into the revolve. Thus getting a more accurate time slowed effect WITH motion blur. Its really neat...

    • Long linear sequences that have different camera angles, if you where to render them out, you could waste precious time without pacing it out like this first, or also if you have say a two character shot with dialog and you're switching back and forth between camera angles, instead of doing all one characters dialog and then all of the others, you can use a scratch recording to sync to and the camera will switch when you want it to even if it's not the exact cut you want, it's extremely useful in my eyes.

  4. Cool, i didn't know about that one thanks!

    By the way... anyone know how to do the balls falling and piling up in the glass bowl like SpiritCrisis did in his video?
    I can't find any tut on filling an item with objects, i don't want them to bounce out.. just fill a box with balls that not intersect with each other.

  5. I really wish there were an easier way to do this. It's important to be able change shots in a scene, since you can preview the movie before you render and make sure it looks good before you spend hours doing so. I've used this method a couple times, but it just feels really "hacky", I don't know. I usually end up using the same camera and just key framing the shot change, and then manually going into the graph editor to fix the motion curves, just because everything is in the same place that way.

    That said though, I was really thankful for this tutorial, because the IPO editor didn't work for everything, and I just couldn't figure out how to do this with text based tutorials.

  6. Srujanraghavendra on

    Hello. Many times i have thought about this effect and wondered is there a way to use multiple cameras in a scene,..How made my day Spiritcrisis. Thank you verymuch

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