Ton Roosendaal just announced the availability of a Blender 2.61 beta test build, and invites the community to test it.
New features in Blender 2.61 include integrated motion tracking for video footage, the new Cycles renderer, dynamic paint (turn objects into paintbrushes), Ocean Sim and export to Adobe After Effects.
Now grab a copy, check out the preliminary release notes and report those bugs!
Used the 2.61 Win32 link, but the splash and Info bar say it's still 2.60. It came with Cycles, so I'm assuming it's just a mislabel. Can anyone confirm?
Im experiencing the same with the intel OSX build
I think that because it is just a beta version they left the splash and other info as 2.60, I'm guessing that won't change until the official release.
I think that because it is just a beta, they have left the splash and other info as 2.60, I'm guessing it will stay like that until the official release.
p.s. Sorry if this ends up a double post, I had some sort of error the first time I tried to post it.
hello, in the splash the version is:
the vesion of the regular program( in the download page of blender) is:
the latest version that i have of graphicall.org for win 7-32 is:
so, i thint that is de really beta version of blender 2.61 :)
Does this version of Cycles use ATI gpu's or is it Nvidia only at the moment?
You still just get white clay renders. However, I can't get the GPU render (not even white clayrenders) seem to work in GPU mode with official builds. There has been a working build but that was one compiled by DingTo.
The DAE exporter don not work with Google Earth
Integrated motion tracking, Cycles renderer, dynamic paint, and Ocean Sim. That's all?
Okay, okay - replaced 'new features are' with 'new features include'. Better? ;-) Check out the release log I linked to for full details.
If you're new to this check graphical.org. It was obvious, open and well planned. "The Salad" made of different cool ingredients.
Also I think it's not that small. BTW there are some experimental builds with a lot of stuff. So it's a way to go if you want to make something new, decent and faster.
Haha, chill :) I was being sarcastic.
Thanks a lot devs and all involved!!!
4 amazing features in the trunk, devs you are awesome. :)
So, what does the future hold for us? BMesh, Bsurfaces eventual integration, more Cycles support I presume. Maybe a push for external rendering integration? I'd love to see Mitsuba's rendering integrated into the new Render API.
hope you know that blender has support for vray,nox,3delight,mitsuba,too..
AWESOME! :) .. I'm so happy :)
Made. My. Day.
the weekend couldn´t become better or not...? will have to try it out now :)
Is there a way to change from cpu to gpu ? i cant seem to find iy 8?
It is in the render panel right at the top.
In case you don't see it in the render panel, make sure your Graphics card even supports it. If so, download the latest drivers.
Very much appreciated indeed
aaawwhhh.... dynamic paint doesn't work with cycles. :( I hope that will be implemented.
Did you check if it's a reported bug?
Finally camera sensor size! THANK YOU!
I keep getting CRC errors in the Windows-32bit version. Anyone having the same problem?
I am getting the exact same thing. Win32 and 64 bit. Used 7zip and windows own explorer to open the zips. Downloaded with firefox and internet explorer. Keep getting crc errors.
I extracted win 32 version with PeaZip and had no problems extracting and opening. I'm on an obsolete XP sp3
Bizarre! I got errors on the Linux build too when unpacking it with RAR. What could the problem be? And I just tried Win32 again after resetting my router and I keep getting the same errors.
It seems like displacement texture doesn't work in internal render :/
Now this is worth a donation! Congratulations to the team.
the best blender features I was waiting for are all merged on the same build! =D
well...that's great news!...a big THANK YOU to all of you guys!!!..:-)
alof, I dont have any problem with windows 7-32, Good look
Awesome !! thanks for this incredible effort and passion !!
!!Awesome !! Thanks for your great effort and Blender passion !!
Where can i get the Blender material ball?? Thank you
It's in SVN. [Bf-blender-cvs]/trunk/lib/tests/rendering/cycles/bmps.blend
I think you can download it here (I haven't tried myself).
It's 10 meg.
I know you guys included lot of new features but can u please include unlimited clay feature in the next release i am waiting for it for a long time, i thought it will be included once the BMesh is incorporated into blender.
But Bmesh hasn't been incorporated yet.
Unlimited clay by Farsthary will never be finished. However, there's an alternative project being worked on by Nicholas Bishop, which seems to be far superior to UC. Farsthary helped Bishop a little by giving his UC documents.
There is no way Sculptris-like sculpting will come to blender in the next version. You'll have to wait patiently a few versions more.
Here's a video demonstrating the new dynamic topology:
You can also see more awesome projects by Bishop here:
wow! it's going to be a playful sunday!
Thanks for all these beautiful features. And particularly I want to thank MiikaH for his job about Dynamic Paint. A month ago or so I thought that DP is an unusable feature because of difficult to use, but then I tried it and I was really surprised! Dynamic Paint is easy to use and very important feature after all! Thank you!
Any one new to cycles? I made some free videos on Cycles if anyone needs them at the home of our short http://www.man-i-can.com/category/cycles-videos/ We have gotten some great feed back and would like to see what others think.
The 3D Studio(.3Ds) import do not work with new Blender 2.61.
Yesterday I was asked a question by commenting a negative feature of the new Blender and just now I went to check if there was any response and surprise ... the comenttário had been removed. So I repeat my question: The final version of Blender 2.61 will support OpenCL 1.0 or only the technologically privileged have access to this incredible internal rendered? After all, if they were able to develop support for version 1.1 is not very hard to include the choice of OpenCL to be used at the time of rendering, in like manner choose the cpu or gpu. If I'm offending someone, sorry, but be honest part of my character.
Hi Jair, I don't think I deleted that - at least not on purpose. I looked in the spam folder but could not find anything by your name.. Do you remember what you said? That may allow me to retrieve it.
Blender is the best of the best and YEAH I mean it!!
Bart / staff I apologize for the comment above aggressive, checked here and it had posted the question in other news. Anyway, just beyond the bounds of sense. I was too stupid, even!
No problem, thanks for letting me know!
Hi, own a HD4890, get the opencl version 1.0 found, 1.1 expected error when trying to enable GPU rendering with cycles. Is this going to get fixed, or do i basically need to get a new graphics card (again) if i don't want to get stuck with cpu rendering?
Can anyone shed some light on the matter?