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How to run Blender on iOS locally with Bochs

18

The squidifier sent as a message that it is now possible to run Blender 2.5 through Bochs on the iPad. Of course without a keyboard Blender might be hard to use but this at least shows a way to actually bring the software to run on the iOS device as a first step.

Here is the tutorial:

Requirements:
A jail broken iThing with 4gB of free space
An Internet connection good enough to download 3.6gB of files.
Wifi (in order to ssh)

Possible Issues:
Can be slow
No hotkeys that involve two keys at once
No saving as far as I know
No rendering as far as I know.

Step one:
Add these repos to cydia:

  • http://cydia.myrepospace.com/qwertywelch
  • http://shockdevteam.com/cydia

Step two:
Download these files

On ithing: (from cydia)
Bochs for iPhone if you have an iPhone or bochs for iPad if you have an iPad
Windows 95 for bochs
iFile (this is shareware although cracked versions are available)
Openssh

On pc
Artist x Linux .iso file
Winscp

Step 3:
Start bochs and check windows 95 works on iThing, if it does not, this will probably not work on your iThing.

Step 4:
Ssh into your iPhone/iThing

Step 5:
Add a folder in the same directory as the win95 folder (in documents) called whatever you want, e.g. Linux or blendlinux

Step 6:
Transfer the artistx Linux .iso over into your blinux (blenderlinux as I like to call it) folder.

Step 7:
This is the tricky bit, you have to duplicate and modify the os.ini file from the windows 95 folder into your blinux folder and edit it. Someone has made a nice tutorial for this on YouTube, although it only half worked for me.

http://www.youtube.com/watch?v=skbiKejRFPs

Step 8:
Start Bochs

Step 9:
Select your blinux folder and log in.

Step 10:
You have Blender on your iThing!

18 Comments

      • Luciano A. Muñoz Sessarego on

        i think so to, but at least it would be cool to be able to model an animate simple things on an iThing or Galaxy Tab on the go, imagine blender having a version made for multitouch it'd be really great, i think this is a step forward though, all of this devices can use an external keyboard and some of them can use a mouse too. :D

  1. Heh, that iPad screenshot is a pretty nice "no - your crappy computer will probably not be a problem for basic Blender"-argument. The question is how it looks in action...

  2. Is it only me that finds it silly to run Blender through Windows when blender already runs on OSX, which is quite close to iOS...

  3. I see modeling as something you would do at a desk, though. But maybe stuff like textures, lighting, simple things could be something you would use it for.

  4. Evil_moon_moose on

    this could be useful though, thing is, i wonder how it will work when i upgrade my computer monitor to touchscreen? Which i am going to do next tuesday by the way :P

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