The squidifier sent as a message that it is now possible to run Blender 2.5 through Bochs on the iPad. Of course without a keyboard Blender might be hard to use but this at least shows a way to actually bring the software to run on the iOS device as a first step.
Here is the tutorial:
Requirements:
A jail broken iThing with 4gB of free space
An Internet connection good enough to download 3.6gB of files.
Wifi (in order to ssh)Possible Issues:
Can be slow
No hotkeys that involve two keys at once
No saving as far as I know
No rendering as far as I know.Step one:
Add these repos to cydia:
- http://cydia.myrepospace.com/qwertywelch
- http://shockdevteam.com/cydia
Step two:
Download these filesOn ithing: (from cydia)
Bochs for iPhone if you have an iPhone or bochs for iPad if you have an iPad
Windows 95 for bochs
iFile (this is shareware although cracked versions are available)
OpensshOn pc
Artist x Linux .iso file
WinscpStep 3:
Start bochs and check windows 95 works on iThing, if it does not, this will probably not work on your iThing.Step 4:
Ssh into your iPhone/iThingStep 5:
Add a folder in the same directory as the win95 folder (in documents) called whatever you want, e.g. Linux or blendlinuxStep 6:
Transfer the artistx Linux .iso over into your blinux (blenderlinux as I like to call it) folder.Step 7:
This is the tricky bit, you have to duplicate and modify the os.ini file from the windows 95 folder into your blinux folder and edit it. Someone has made a nice tutorial for this on YouTube, although it only half worked for me.http://www.youtube.com/watch?v=skbiKejRFPs
Step 8:
Start BochsStep 9:
Select your blinux folder and log in.Step 10:
You have Blender on your iThing!
18 Comments
iThing isn't needed.
True. However, without an iThing you might as well just download Blender for your own platform ;-)
I wonder why would anyone want to do that ...
I guess it's one of those 'because you can' things. Actually creating a 3D model on an iPad is going to be very cumbersome. Having a Blender VIEWER though could be very useful..
i think so to, but at least it would be cool to be able to model an animate simple things on an iThing or Galaxy Tab on the go, imagine blender having a version made for multitouch it'd be really great, i think this is a step forward though, all of this devices can use an external keyboard and some of them can use a mouse too. :D
Does the BGE work in this hack/port? I guess GLSL shaders would not, but maybe the Multitexture mode does.
Heh, that iPad screenshot is a pretty nice "no - your crappy computer will probably not be a problem for basic Blender"-argument. The question is how it looks in action...
At one point I ran Blender natively on a tiny WinMo 6.5 smartphone just because I could.
How did you manage that?
there was a specific port for winmo. those 2.4x series
Is it only me that finds it silly to run Blender through Windows when blender already runs on OSX, which is quite close to iOS...
I see modeling as something you would do at a desk, though. But maybe stuff like textures, lighting, simple things could be something you would use it for.
now i wish i could this on on android too.. you know.. "cuz it can be done" thingy
this could be useful though, thing is, i wonder how it will work when i upgrade my computer monitor to touchscreen? Which i am going to do next tuesday by the way :P
It's too bad blender's UI is so keyboard dependent. I'd never touch the keyboard if I didn't have to.
Every time you jailbreak an iThing, Steve Jobs dies a little.
It would be usefull to have it as an extra screen... perhaps for render output :P
Could this possibly work in win95 in dospad ( full keyboard)?