Andrew Price uploaded a new on his website BlenderGuru providing an introduction into Cycles.
"With Cycles expected to be merged with trunk any day now, I thought it would be the perfect time to introduce everyone to it.
The tutorial is designed for absolute beginners. You don't need to know a single thing about Cycles to watch it.
In the tutorial you will discover:
- The difference between the internal renderer and Cycles
- Some of the coolest features of Cycles
- How to create your very first Cycles render
- Using lights, materials, textures and bump mapping
- How I made the donut scene
I hope you find it useful :)"
burst...will watch it, even if i dont know if cycles finally supports open cl and will use my 6970 :P
i guess ill watch it, even though i think im a little bit further than beginner in blender now :D....for some odd reason his tuts cater towards the new.....i rarely learn new things nowadays from andrew, although he has some great tuts...thanks again!
Cycles idea is just hitting the need.
Thanks, great tut!
@84904eb17d15ecaf5a5e84051b691f1f:disqus , you must be awesome. Maybe one day you'll give some of that back to the community.
Thanks Andrew, been playing with Blender for over 4 years and I still learn stuff from you.
I was waiting for the perfect opportunity to dig into cycle...
I seems that the perfect opportunity has presented itself....
i don't get why the light-emitting planes create that soft line of shadow beneath them.
They are mathematically perfect planes with no depth, so they don't emit along the edges.
Thanks, but that's exactly why I'm confused. The planes are infinitely thin, so the shadow should be infinitely thin and thus not visible either. If the plane is mathematically perfect and both sides are emitting light, it should be a wholly emissive light source and not cause any shadows of itself.
I think a better explanation is that cycles is still very much in development. This sounds more like a bug to me.
It's just that a very little amount of light acutally hits the floor just beneath the plane. It works pretty much like this: if you now look at your desk from above, you'll see a large area, or in other words, a large amount of light from the desk reaches your eyes. If you now look at that same surface from the side, you'll see a much smaller area, thus a much smaller amount of light reaches your eyes.
Oh, I think I get what you're saying. That makes sense. I guess I thought of the plane as emitting the same amount of light into every direction. But it adds up, and... no, I still don't get it. If I looked at the plane from the side I wouldn't see less light, I would still see the same amount of light, except in a smaller area projected onto my eye. There are fewer photons from the more distant parts of the plane but those + all the others should still cause a pretty bright spot on my retina, and there would be no shadow. I wonder if I could test this in meatspace somehow.
Its not that they're creating a shadow its that they're not emitting light. Since the plane has no bottom edge there is no light traveling straight down. The light is being emitted out from the two faces of the plane so less light hits right beneath it than either side of it.
Whatever! My understanding of light is pretty bad I guess.
Great Tut, but where can I get a version of Blender with the Cycles Render engine in it. I downloaded blender 6.0a and i can't find it . Thanks again.
Thanks REZ, got it.
AS long it show strands hair in real time.
A donut in ten seconds... I haven't LOL'd so hard in a long time. You should just take that bit and put it up on youtube or vimeo just for fun. Loved it! As for the rest of the walk-thru, I feel you explained everything rather well. Thank you for the info.
where in graphicall.org can I find the same blender version used in donut scene cycles? absolutely appreciate your concern..=)