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Dead Cyborg EP2 trailer + news

13

Endi sent us an update about his episode 2 of his game Dead Cyborg.

The developing progress reached 65% by right now. Dead Cyborg is a free, donation based hard-sci-fi adventure game for Windows, Mac and Linux.

Episode 1 has now also mouse control and an AZERTY keyboard feature.

For more info head over to http://deadcyborg.com/.

13 Comments

  1. Great Job, the environment is very immersive, and that's what's most expected for a FPS/FPV game. One Thing is concerning me about the future of OpenGL Games, Nvidia and ATI. Specially on ther Nvidia side, there are lot's of problems ''inserted'' into the driver to slow down 4XX and 5XX series to force consumers to buy Quadro cards. Look for GLread Pixels Much slower on Fermi Cards, for example, but there are other problems that are appearing because Nvidia proprietary driver select some apps to slow them down, the information is popping on the net. We yet don't know about Blender, but some people are confirming that a GTX 2XX series card is faster that 4XX and even 5XX series for sculpt, for example. They are forcing a situation, but we are clearly saying that they are doing it wrong throtlling down the cards with the driver to avoid people buying 4XX and 5XX that guess the cards can be used as a mid range solution to OpenGL apps. May soon we discover for what purposes they are throtlling the cards in the driver (software level), if it's to benefit DirectX or to sell more Quadros...   - Creating a problem to sell a solution...

    • Just a quick tip for sculpting with fermi cards: turn off double sided. Think I found it somewhere on blenderatists, worked well for me on GT425M. I think there are also some settings you can play with in the driver, e.g. vsync.

      • This helps 10%, I saw the same not only in B.A. But in CGsociety. Triple Buffer is always better than Vsync for OpenGL. I remember when Microsoft purposedly cripled OpenGL in the launch of Windows Vista, offering no choice to change back from Vsync to Triple Buffering. Double sided workd well in any card but Ferm(ented) cards from Nvidia. What we are doing (me and my coleagues ) is to spread the net about the defective by design drivers from them, because some are saying that Blender is the culprit. We are telling the truth to users: Blender is not the culprit - Blame Nvidia - Avoid Ferm(ented) cards. I have faith and confide in Blender developers, the same can't be said anymore about Nvidia, they made me loose faith in their proposits, creating a problem to sell a solution. Perhaps, some big player is involved in this, paying for them to force fractures in the market.

        • Well... Nvidia wouldn't back down on OpenGL like that. They pretty much made a portion of it themselves. Compare OpenGL features between Nvidia and Ati. Nvidia wins pretty clearly. Like with RAGE, Which mostly uses OpenGL for drawing. Pretty huge number of Ati owners had some serious problems with the game. It has more gaming power for sure. And fermi cards targe audience is gamers. I'm not too hard on Nvidia myself. But it does eat a man to know that my old GTX260 put out 14 million vertices in near real-time and this 580 maximum is about 1 million. So I put my old GPU back next to the new one.

          There was this one time I got it work nicely on 580 though. Disabling and enabling features on Nvidia control panel at random. Take a look at this. https://skydrive.live.com/#cid=453250EF602D0083&id=453250EF602D0083%21339 See fps and vertex count. So I know it can work wonders if we just can get a hold of what is blocking the thing. Might be that Nvidia has somethign to do with it allright. Now, if someone would crack that thing, we could sculpt with our fermi cards too...

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